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Thread: [Multi] F1 2018

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    Moderator Rappa's Avatar
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    [Multi] F1 2018





    MAKE HEADLINES IN F1™ 2018

    GREATER CAREER DEPTH, MORE CLASSIC CARS AND RELEASE DATE CONFIRMED
    Codemasters® and Koch Media today announced that F1™ 2018, the official videogame of the 2018 FIA FORMULA ONE WORLD CHAMPIONSHIP™, will immerse players into the world of Formula 1® more than ever before. F1 2018 will release onto PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC (DVD and via Steam) worldwide on Friday 24th August 2018, the weekend of the FORMULA 1 2018 BELGIAN GRAND PRIX at the iconic Spa-Francorchamps Circuit.

    “We were delighted by the reception that the highly-acclaimed F1 2017 game received, and are extremely excited to be able to further build on such a strong starting point with F1 2018” said Paul Jeal, F1 Franchise Director at Codemasters. “Over the past few years we have engaged heavily with our fan-base to understand what is important to them, and we cannot wait to unveil more details on features we know our fans will love. Career mode has been further expanded to immerse players even deeper into the world of F1 than before, with the return of a highly requested feature back into the franchise. We are also adding more classic cars, again listening to our fans as to which of the historical F1 cars they would most like to virtually drive next. Outside of those headline additions there are many other great enhancements to be revealed before the game launches.”

    The 2018 season has started in exhilarating style with victories for Scuderia Ferrari’s Sebastian Vettel at both the Australian and Bahrain Grand Prix™, and then for Red Bull Racing’s Daniel Ricciardo in China. Lewis Hamilton then won a thrilling and dramatic race at the Baku City Circuit in Azerbaijan, and most recently Hamilton was again victorious in last weekend’s Spanish Grand Prix. The 2018 season also sees the return of the French Grand Prix for the first time since 2008, at the Circuit Paul Ricard, which last hosted the French Grand Prix in 1990. The German Grand Prix also returns to the Championship after not featuring last year, with the Hockenheimring hosting the race in July. F1 2018 will feature all of the official teams, the drivers and circuits of the 2018 season.





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  2. #2
    Moderator Rappa's Avatar
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    De terugkeer van de Franse Grand Prix in F1 2018

    Codemasters heeft een nieuwe trailer uitgebracht voor F1 2018 waarin het circuit van de terugkerende Franse Grand Prix wordt uitgelicht.

    Het is inmiddels tien jaar geleden dat de Franse Grand Prix op het F1-kalender stond en het is zelfs al bijna dertig jaar geleden sinds het Paul Ricard-circuit is gebruikt. Dit weekend zijn de Formule 1-auto's terug weer terug op het klassieke circuit, wat betekent dat deze baan ook wordt toegevoegd in de nieuwe game.

    In onderstaande video zijn de coureurs Pierre Gasly, Romain Grosjean, Esteban Ocon en Carlos Sainz te zien die een eerste rondje rond het circuit rijden in F1 2018. Tevens zijn gameplaybeelden van de racegame te zien.

    F1 2018 is vanaf 24 augustus beschikbaar voor PlayStation 4, Xbox One en pc. Eerder deze week maakte Codemasters nog bekend de 2009 Brawn BPG-001 en 2003 Williams FW25 toe te voegen aan de game.

    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

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    Moderator Rappa's Avatar
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    Nico Hülkenberg rijdt een rondje op Hockenheim in F1 2018



    Ontwikkelaar Codemasters plaatst een nieuwe video waarin coureur Nico Hülkenberg in F1 2018 een ronde rijdt op de Hockenheimring.

    In de video toont de Duitse coureur van Renault Sport F1 Team een rondje rondom het circuit van de Hockenheimring en vertelt hij op welke dingen hij moet letten. Zo legt hij uit wanneer hij het gas vol open kan gooien en wanneer niet, hoe de apex te pakken bij bepaalde bochten en wanneer de achterkant kan wegschuiven.

    F1 2018 is 24 augustus beschikbaar voor PlayStation 4, Xbox One en pc. In de Benelux staat Max Verstappen centraal op de cover.

    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

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    Choose Wisely The_wildcard's Avatar
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    Vraag me af of er een optie is Remove Halo
    Getting to know a girl who can fold like Origami paper...... Look a Swan

    Ps3, GameCube, Amd 965 X4 Phenom II, 8GB Ram, Asus Formula Crosshair IV, EAHD6950, Xonar Xense With a Sennheiser PC350, Samsung 830 64GB SSD, 500GB HDD, 1TB HDD

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    Milieu onbewust Ries's Avatar
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    Ik speel af en toe nog F1 2016 en mis ten opzichte van F1 2017 eigenlijk niets. Ik denk dat dat bij F1 2018 ook weer het geval zal zijn.
    I have to return some videotapes.

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    Epibreertalent Daniël's Avatar
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    Quote Originally Posted by The_wildcard View Post
    Vraag me af of er een optie is Remove Halo
    Je kunt in cockpit view de balk van de halo uitzetten.

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    Lonely gamer Baukereg's Avatar
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    Quote Originally Posted by Ries View Post
    Ik speel af en toe nog F1 2016 en mis ten opzichte van F1 2017 eigenlijk niets. Ik denk dat dat bij F1 2018 ook weer het geval zal zijn.
    Het probleem met sportlicentiegames. Ik speel nog altijd F1 2012.

  8. #8
    Moderator Rappa's Avatar
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    The F1 series now has the best career mode in racing games

    It's been a long time since I've played a Formula One game, and in truth I've seldom enjoyed them that much - which, as a fan of both racing games and the sport, seemed a shame. There was something alienating, I found, in the monotonously fast machinery with its nervy handling and in the dry pageantry of the licence. The championship season was the main hook, but it was exhaustingly long and, without the variety and sense of progression offered by broader racing games, its payoff seemed distant.

    So it was without much expectation that I covered for our regular F1 correspondent Martin at a recent preview event for this year's F1 game from Codemasters, F1 2018. Yet what I found there was, on the basis of a couple of hours' play, the most immediately involving and cleverly designed career mode in any current racing game.

    This may not be news to people who've stayed in touch with the series. Since it made a bare-bones reboot on the current consoles in F1 2015, Codemasters has been progressively beefing up F1's career offering. Actual new features in F1 2018 are relatively few: I've listed them below, but the headline addition is that of media interviews, which present you with multiple choice answers and affect your driver's reputation in the paddock, the morale of your team and your position in the contract market.


    The cars are uglier than ever, but it's been a surprisingly good season of racing this year.

    Iterative and incremental as it is, the work of Codemasters' developers has been easy to ignore from the outside. Coming to the series after a long hiatus, though, I was impressed by how what they have built is faithful both to the deep, nerdy detail of the sport and to the structural requirements of a strong single-player video game. In fact, these two things harmonise surprisingly well. Take tech trees as an example. As you play the game and get laps in the car under your belt, you accrue points - essentially XP - which can be spent in an R&D tech tree to develop upgrades for your car that will drop later in the season. This is both a sound game mechanic in its own right, such as you might find in an RPG or 4X strategy game, and a pretty decent metaphor for the work drivers and engineers do together across an F1 season to try to keep up with the rapidly developing pack.

    Even better are the practice programmes. These are mini-games that you play during the practice sessions of a race weekend, and they do nothing less than transform the focus and rhythm of single-player racing. A Formula One race weekend is comprised of three practice sessions, a qualifying session and the race itself. Practice sessions are a good opportunity to familiarise yourself with a circuit and whittle down your lap times, but in most games they consist of nothing but lapping. The F1 games' practice programmes encourage you to focus on several different aspects of the discipline - tyre management, fuel management, the optimal racing line, race strategy and so on - in three-lap chunks, rewarding you with R&D points if you're successful. You're learning the track and the complexities of F1 racing as you go, and the programmes are fun challenges in their own right. If you do all of them, you will spend more time practicing than racing: the practice programmes create a fulfilling, RPG-style rhythm to each race weekend, whereby the practice sessions play the role of the grindy quests and the the race is the dungeon or boss fight. Punctuated and built up like this, the races feel more exhilarating and less exhausting.


    Fair to say that humans aren't the strong point of Codemasters' Ego engine.

    Connecting these and other elements is a complex - perhaps too complex - web of systems that maps out your career progress. You are not just racing and managing R&D, but ranking up as a driver, working on your reputation within the team and the wider paddock, negotiating contracts and measuring yourself against rival drivers. There's a lot to do and think about - certainly more than in any other racing game out there. I'm excited to give a full season a go.

    Should you still be excited if, unlike me, you've been playing the F1 games religiously these past few years? That's not so easy to answer. F1 2018 seems to be a solid but iterative instalment in search of an interesting hook. Aside from the rather clunky media interviews, the new R&D and contract negotiation systems should give enthusiasts of the byzantine backroom complexity of Formula One the most to chew on, though that doesn't sound like much of an enticement to play through a whole new season. Here's a breakdown of what's new:

    • Meet the media: In these woodenly voiced and animated interviews, you have to pick responses to a journalist's questions under time pressure, and your answers will decide whether you are known for your "sportsmanship" (deference to the team, respect for rivals, willingness to accept blame) or "showmanship" (being an entitled, spoiled prick who is never at fault, in true F1 style). They play into longer-term career goals, especially the contract market, but they're not much fun in themselves.
    • New and returning circuits: Following the 2018 F1 calendar means we get a rare opportunity to see Circuit Paul Ricard from southern France in a game, as well as a welcome return for Germany's Hockenheimring.
    • R&D changes: Upgrades now come quicker and at lower cost than in F1 2017, so players will see more of the tech tree. In another nod to the real-life complications of this most bureaucratic and technocratic of sports, you'll receive warnings of upcoming rule changes that will mix up the team performance order, and can spend your R&D points to protect some of your upgrades into the following season.
    • New driver rivalry system: Previously, your performance was automatically measured against that of your team-mate. While your team-mate is still your default rival at the start of the game, you later get the option to select a rival from elsewhere on the grid and effectively bet your reputation on the rivalry, gaining standing in the paddock if you beat him and losing it if you don't. Think you can take Vettel on? (I did, and he nailed me on the very last corner of Albert Park.)
    • Contract negotiation changes: At four points during the season you're offered the opportunity to either renegotiate your contract with your present team or negotiate with a new team. You can promise results, set conditions such as whether you're willing to be second driver, and set expectations of your own, such as improvements to pit efficiency or upgrade speed. If the team you're after doesn't think you have the rep or results to match the deal, you can trade it down or look to match it lower down the grid.
    • Handling: The suspension and chassis sim now updates faster (at 1000Hz), which Codemasters says gives a better, more relatable feeling to the supernatural grip of F1 cars. I can't compare it, but the game did feel surprisingly driveable to me playing on an Xbox pad. The ERS electric power system is now included and can be managed manually, though there's an assist for less experienced players.
    • Halo: The unlovely new protective devices are included, of course, though when playing in cockpit cam you can remove the centre strut which makes visibility very difficult. I found the TV-style camera positioned above the driver's head provided the best view.
    • New classic cars: There are eight new vintage F1 cars, bringing the roster to 20. Additions include Niki Lauda's 1976 Ferrari 312 T2 and the 2009 championship-winning Brawn BGP 001, the first and only Brawn GP car.
    • Ranked multiplayer with skill and safety ratings: Codemasters is following the lead established by iRacing and, more recently, Gran Turismo Sport by attempting to establish a fair and clean online racing environment. A new super licence system for ranked multiplayer will take skill and safety ratings into account, along with a driver's experience level, feeding all these into an Elo matchmaking system.


    That last point could well make the biggest difference to the Codemasters F1 community, but there's no way to judge its success yet. There'll be a beta soon. Otherwise, this may not sound like the most thrilling of updates and Codemasters still has something to prove on bugginess, but there's no doubt that F1 2018 promises a deep and extensive single-player racing experience you simply can't find anywhere else. It's out on 24th August.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  9. #9
    Administrator Like-a-Bunny's Avatar
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    Administrator Like-a-Bunny's Avatar
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    Suit up! Lender's Avatar
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    Quote Originally Posted by Like-a-Bunny View Post
    best F1 instalment to date? Denk dat deze jongen daar anders over denkt:



    Tenzij ze het natuurlijk over de Codemasters game hebben.

  12. #12
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  13. #13
    Milieu onbewust Ries's Avatar
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    Mee eens. Ik weet nog goed dat ik met mijn pa meeging toen hij voor de release van GP4 een nieuwe game PC ging aanschaffen.

    Daarna moest ik elke dag uit school zo snel mogelijk naar huis zodat ik nog effe kon racen voordat papa thuis kwam

    Wat betreft F1 2018 voldoen de oude games dus nog steeds prima. De career mode boeit mij echt niets, ik gewoon lekker een seizoen racen of een los race weekend doen (afhankelijk van het echte raceweekend). Al die bijkomende dingen als contracten en upgrades doet mij helemaal niets. Past wat mij betreft ook helemaal niet in een racegame.

  14. #14
    Administrator Like-a-Bunny's Avatar
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    Quote Originally Posted by Ries View Post
    Mee eens. Ik weet nog goed dat ik met mijn pa meeging toen hij voor de release van GP4 een nieuwe game PC ging aanschaffen.

    Daarna moest ik elke dag uit school zo snel mogelijk naar huis zodat ik nog effe kon racen voordat papa thuis kwam
    Precies hetzelfde hier. PC moest uit Duitsland komen, want goedkoper. Alsnog fl.4000,- voor een 386DX.
    Alleen was dé game voor ons Indianapolis 500.

    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

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