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Thread: [Switch] Super Mario Maker 2

  1. #1
    ill-tempered Seabass's Avatar
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    [Switch] Super Mario Maker 2

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    Releasedatum: juni 2019
    No. of Players: To be determined


    Let your imagination run wild with new tools, course parts, and features as you create the Super Mario courses of your dreams. This sequel to Super Mario Maker launches exclusively on Nintendo Switch.





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    Last edited by Seabass; 14th February 2019 at 10:05.

  2. #2
    Member n00b_0wnage's Avatar
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    Kijk, hier zat ik op te wachten! Ik heb er nu al zin in

  3. #3
    ill-tempered Seabass's Avatar
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    Ik denk dat ze er een multiplayer/co-op element in gaan stoppen. Aangezien het aantal spelers nog op "tbd" staat

  4. #4
    King in the North Tonne's Avatar
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    Gamertag: TheGreatTS PSN ID: Tonne_Boveld
    Deze wil ik proberen. Al heb ik niet het idee dat ik creatief genoeg ben voor geweldige levels als ik YT filmpjes zie van Mario Maker 1
    "As God as my witness I will put you through that fucking wall!"
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    Member n00b_0wnage's Avatar
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    @Tonne dat is een kwestie van oefening.
    Na een paar levels spelen doe je vanzelf inspiratie op. Beter gejat dan slecht bedacht

  6. #6
    King in the North Tonne's Avatar
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    Gamertag: TheGreatTS PSN ID: Tonne_Boveld
    Quote Originally Posted by n00b_0wnage View Post
    @Tonne dat is een kwestie van oefening.
    Na een paar levels spelen doe je vanzelf inspiratie op. Beter gejat dan slecht bedacht
    Haha! Oke i'm sold.
    "As God as my witness I will put you through that fucking wall!"
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  7. #7
    It's such a pretty sight! Geerrrt's Avatar
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    Quote Originally Posted by Tonne View Post
    Haha! Oke i'm sold.
    Ik denk dat het leukste van dit spel de levels van andere spelers spelen is.

  8. #8
    Member n00b_0wnage's Avatar
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    Dat is verschillend I guess. Ik had persoonlijk meer lol met het maken van de levels, maar ik heb dan ook veel te veel lol daarmee.

    Vroeger ook altijd gedaan in timesplitters en Dat Cry bijvoorbeeld

  9. #9
    Moderator Rappa's Avatar
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    Gamertag: Rappa1985 PSN ID: Rappa1985 Steam ID: Rappa1985
    Super Mario Maker 2’s debut trailer was packed with a ton of new features



    Nintendo unveiled a sequel to Super Mario Maker for Switch last week during a jam-packed Nintendo Direct presentation. While the company didn’t say much about the game during that livestream, the debut trailer for Super Mario Maker 2 says a lot. The trailer is stuffed with information about what’s new in the sequel, and fans have been picking it apart for unannounced details.

    The most obvious new additions in Super Mario Maker 2 are the ability to add slopes — a la Super Mario World, a feature Nintendo devoted nearly a third of the trailer to — to level designs, and new gameplay elements from Wii U game Super Mario 3D World, like the Cat Suit, transparent warp pipes, and enemies like the Ant Trooper, Piranha Creeper, Porcupuffer, and Skipsqueak.

    Slightly less obvious are much-needed Super Mario Maker updates like vertically-scrolling levels, coin-collecting level objectives, and custom scrolling — seen at the :50 mark in the announcement trailer, a feature that makes proper airship levels possible. Unfortunately, the trailer also confirms the addition of Super Mario Bros. 3’s Angry Sun, the stuff of nightmares.

    Other new features, like the ability to add parachutes to enemies and power ups, are showcased in the trailer and highlighted in the game’s promotional artwork.



    That artwork also hints at new features not shown in the trailer: a car for Koopas to drive, cat-eared Bullet Bills, and side-scrolling Thwomps, for example. Hopefully, the inclusion of Mario, Luigi, Toad, and Toadette in the artwork is an indicator that all four will be playable and distinct.

    The Super Mario Maker subreddit has an exhaustive breakdown of everything else in the Switch game’s trailer, from new themes to multicolored Yoshis and warp pipes, if you want to dive even deeper.

    Super Mario Maker 2 is bound for Nintendo Switch in June.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  10. #10
    ill-tempered Seabass's Avatar
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    Jup. Er zitten slopes in!!! SLOOOOOOOOOOOPES!

    Hier lullen ze er een uur lang over:


    Heb er een deel van bekeken in het weekend. Maar ze behandelen elke frame van de trailer

  11. #11
    Member n00b_0wnage's Avatar
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    Elke frame is ook belangrijk! Want ieder elementje zorgt er voor dat je 100.000 nieuwe dingen kan in Mario maker

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