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Thread: [Multi] SACRED 2: Fallen Angel

  1. #1
    Sacred Knight Sobek's Avatar
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    Sacred 2: Fallen Angel

    Sacred 2 is de opvolger van Sacred van Ascaron
    Dit vervolg speelt zich ook af in het Koninkrijk Ancaria, waar je een hero kan kiezen uit 6 karakters. Eén hiervan is de Seraphim, die tevens voorkwam in deel 1. Andere karakters zijn (mij) nog niet bekend.

    De wereld is ontzettend groot vergeleken met Sacred 1 en je kan veel, heel veel guests verwachten, wel meer dan 3x zoveel als in deel 1. Quests in allerlei soorten, zowel goede als slechte. Hoe Ascaron dit uitwerkt, wil men nog niet vertellen.
    Tevens kan je op allerlei mounted beasts rijden, wat een leuke verandering is voor een RPG zoals Sacred

    Sacred 2 is volledig 3D en je kan in huis lopen om vijanden te verslaan of geld te zoeken.

    Ook is er een dag-en-nacht cyclus

    Zelf zit ik erg op een hack & slash RPG zoals Sacred 2 te wachten, want deel 1 heb ik helemaal verslonden

  2. #2
    belangrijk persoon! kreative's Avatar
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    Lijkt me wel een leuk spel, deel 1 was een leuk tussendoortje.
    Kan je alleen even plaatje 1 resizen ofzo?

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    Sacred Knight Sobek's Avatar
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    Er is een officií«le website voor Sacred 2 open.
    Helaas nog wel in het Duits...
    http://www.sacred2.com/HOME/News.html

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    Sacred Knight Sobek's Avatar
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    Voor de geí¯nterreseerden:
    Hier een filmpie o^
    http://www.gamespot.com/pc/action/sa...gel/index.html

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    Sacred Knight Sobek's Avatar
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    Een nieuwe trailer over Sacred 2.
    Ziet er goed uit...
    Nieuwe trailer Sacred 2

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    Member **Sgt.Strong**'s Avatar
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    hoe zit het met de online gameplay , is die gratis en werkt dit hetzelfde als diablo2 met battlenet?

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    Die-Hard RPGer aXe's Avatar
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    Quote Originally Posted by **Sgt.Strong**,1899658
    hoe zit het met de online gameplay , is die gratis en werkt dit hetzelfde als diablo2 met battlenet?
    Linkje

    Excerpt:

    "Multiplayer support differs between the PC and console versions. While the PC version will offer 16-player multiplayer online, the Xbox 360 is limited to four players because of memory issues. Having said that, each version shares the same basic code and will therefore offer exactly the same features in both single and multiplayer. There will be player versus player and player versus AI arenas to play around with, and you can play the entire multiplayer game cooperatively if you wish. Sadly, there'll be no Shadowrun-style support for cross-platform multiplayer, but two players will be able to play on a single Xbox 360 if they wish."

    A few key points:

    * 16-player servers on PC, 4-player servers on Xbox
    * PvP & PvAI arenas (two points there: PvAI is new, arenas are new)
    * 2 players on a single Xbox
    Alleen het woordje "cooperatively" vind ik al genoeg om hem te gaan spelen
    "With great power, comes great responsibility" - J. Hector Fezandie (1894)

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    Member **Sgt.Strong**'s Avatar
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    hmm klinkt goed , ik ga zometeen Loki spelen , ben benieuwd want deze review voorspelt niet veel goeds : " Ik begon aan deze game in de hoop dat het een lekkere kloon ging worden van Diablo 2, maar daar heb ik me vies op verkeken. Grafisch is de game een puinhoop, qua gameplay heb je heel veel kans dat je binnen het uur een nieuwe muis mag aanschaffen en het verhaal is flinterdun. Voor €40,- kun je met andere woorden veel leukere dingen kopen. "

    http://www.gamez.nl/web/Publiekelijk...eview-Loki.htm

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    Die-Hard RPGer aXe's Avatar
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    Ik speel meestal een spel zelf en maak een eigen conclusie want ik heb het wel vaker gezien dat ik een game erg leuk vind maar dat het totaal wordt afgekraakt omdat het al zo'n bekende formule is. Besturing is de grootste factor bij mij. Als die niet goed is kun je de game ook al niet lekker spelen.

    Sacred daar en tegen speelde erg lekker en simpel en had aardig wat monsters en zones die je moest doorkruizen. Nu het zelfs 3D is geworden kijk ik erg uit naar deze game
    "With great power, comes great responsibility" - J. Hector Fezandie (1894)

  10. #10
    Sacred Knight Sobek's Avatar
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    Quote Originally Posted by aXe,1900496
    Ik speel meestal een spel zelf en maak een eigen conclusie want ik heb het wel vaker gezien dat ik een game erg leuk vind maar dat het totaal wordt afgekraakt omdat het al zo'n bekende formule is. Besturing is de grootste factor bij mij. Als die niet goed is kun je de game ook al niet lekker spelen.

    Sacred daar en tegen speelde erg lekker en simpel en had aardig wat monsters en zones die je moest doorkruizen. Nu het zelfs 3D is geworden kijk ik erg uit naar deze game
    Ben ik helemaal met je eens...

  11. #11
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    Ik vind de graphics (no offence) nou niet echt mooi, wel mooi, maar dat bloom en blur gedoe... dat ziet er niet uit, (wat jammer genoeg steeds vaker in games terug te vinden is )

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    Sacred Knight Sobek's Avatar
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    Wacht maar af, dan probeer je gewoon de demo, toch?

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    KoekeBakker CuqeBaqer's Avatar
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    Quote Originally Posted by Medina Sidonia,1901700
    Ik vind de graphics (no offence) nou niet echt mooi, wel mooi, maar dat bloom en blur gedoe... dat ziet er niet uit, (wat jammer genoeg steeds vaker in games terug te vinden is )
    Vind ik ook het ziet er wat maf en plastic uit imo.

  14. #14
    Sacred Knight Sobek's Avatar
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    Ik ben er nog steeds weg van. Sacred 1 heeft mij namelijk heel lang kunnen boeien, dus hoop ik op een heel goed vervolg.

  15. #15
    Sacred Knight Sobek's Avatar
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    Er zijn weer nieuwe screenshots vrijgegeven:



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    Sacred Knight Sobek's Avatar
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    Voor de echte kenners voor RPG nog eens een goede indruk filmpie van Sacred 2
    Sacred 2 film voor goed impressie

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    Former Human Sergeant Booskijkgezichtje's Avatar
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    Ziet er weer leuk uit. Maar verder weinig info.

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    Supersonic Hypertonic Tyspolir's Avatar
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    Wanneer komt dit spel uit?
    verder ziet het er leuk uit, ik hoop dat ze de animaties nog iets vloeiender maken zoals het er in de trailer uitziet.
    Heb wel weer es zin in een rpg hack en slash
    Skill is mandatory! Cheating is optional.

  19. #19
    Former Human Sergeant Booskijkgezichtje's Avatar
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    Quote Originally Posted by Riftmaker,1928302
    Wanneer komt dit spel uit?
    verder ziet het er leuk uit, ik hoop dat ze de animaties nog iets vloeiender maken zoals het er in de trailer uitziet.
    Heb wel weer es zin in een rpg hack en slash
    Ik zie op sommige sites Q1 2008 staan. ):] Tot die tijd vermaak ik me wel met The Witcher [IMG][/IMG]

  20. #20
    Sacred Knight Sobek's Avatar
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    Ja, Q1 2008,... staat ook op de officií«le website.
    Ik kan ook niet wachten op een goeie H&S game zoals Sacred 2 o^
    Voor meer info wordt lastig,... Ascaron geeft namelijk niet veel info.

  21. #21
    Member shihuandgi's Avatar
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    sacred is één van de leukste (voor mij zelfs dé leukste) rpg die ik ooit heb gespeeld!

    fantastische hack en slash en ik heb voor het vervolg er een goed oog in!

    + die screenshot van de tijger is gwnweg fantastisch!


  22. #22
    Member Duran's Avatar
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    Sacred was zeker leuk, maar niet de beste.
    Er zijn zowiezo veel "onbekende" RPG's die toch ontzettend goed waren.
    Ik denk dan bijvoorbeeld ook aan Divine Divinity en in mijn ogen de beste
    RPG ooit (en bijna niemand kent hem) : Evil Islands : Curse of the lost Soul.
    Ben nu bezig (als ik even niet aan het GW-en ben) met Titan Quest , die
    valt me tot nu toe wat tegen (ben pas level 8 dus misschien komt het nog, maar ik vind hem zeer standaard tot nu toe (en geen auto-attack - wat haat ik dat steeds moeten klikken).
    Sacred 2 staat op mijn verlanglijstje en het leuke is dat ie warschijnlijk toch eerder in Germania uitkomt zodat we vantevoren weten of het wat is.
    Ik heb er wel vertrouwen in.

  23. #23
    Sacred Knight Sobek's Avatar
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    Quote Originally Posted by Duran,1935883
    Ik heb er wel vertrouwen in.
    Ik heb er ook wel vertrouwen in.
    Titan Quest is meer een lineair RPG spel, Sacred kon je over de hele map lopen. Niet dat je verder kwam, want dan kwam je sterkere tegenstanders tegen. Bij TQ heb je dat niet. Dat laat niet weg, dat ik TQ heel erg leuk vind. \o/ het geeft voor mij een lekkere uitlaatklep...

  24. #24
    Sacred Knight Sobek's Avatar
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    Sacred 2 heeft echte potentie!
    Lees dit maar eens, dan merk je het van zelf.

    If you're an avid PC gamer then the chances are you'll have heard of an action RPG by the name of Sacred, which came out back in 2004 and soon garnered a strong fanbase and online community, who are still playing it three years later. So we jumped at the chance for a demonstration and hands-on look at how the highly anticipated sequel, Sacred 2: Fallen Angel, is shaping up for its release in March 2008.

    Even though there are still a few months to go, the first thing that struck me about Sacred 2 is how gorgeous it's already looking. Action RPGs are generally viewed from a pseudo overhead angle to get a broad view of your surroundings as you hack and slash your way through hordes of foes, so the temptation can be not to worry too much about how things look when you zoom right in - however, Ascaron haven't even slightly given in to this temptation. It's no exaggeration to say that the developers have crafted a truly beautiful, living, breathing world to venture through, wherever you look there is movement and life, and even when the characters are standing still you can see their bodies moving as they breathe and stretch while waiting for you to put them into action. Individual strands of grass sway in the wind, as do the trees, which look completely natural and their real-time shadows enhance this effect no end.

    Sacred 2 is a true sequel - everything in the game and graphics engines has been created from scratch, and the end result is a mightily impressive and varied landscape. We began our virtual tour with a look at one of the returning character classes, the Seraphim, and watched in amazement as developer Jens Eischeid zoomed right in so that her body filled the screen and we could see that she sported enough detail to put the average third person action character to shame. A number of different armour sets were shown to us, each of them distinctive and unusual, an array of incredibly cool-looking, colourful and well-conceived designs, as well as the ability to mix and match at will to create a truly unique look for taking your avatar online. Your only limitation is how much you can fit into the grid-based inventory, where all your possessions are stored.





    Even more impressive was the sabre-toothed tiger that serves as the Seraphim's exclusive mount in the game, its tail swishing gently back and forth as it waited patiently to be guided around the level. A big hit with fans of the original, the mounts have returned with gusto for Sacred 2, with options to customise them and outfit them with a range of armour and weaponry, each of the six character classes having their own unique mount. Not only this, but you can learn skills and special attacks for your mounts, giving you even more options for wading through the bad guys that are determined to send you to an early grave. We got to see two of the mounts, plus the default horse you begin with, and the new Shadow Warrior's Hellhound looks amazing, reminiscent of the red-eyed beasts from Ghostbusters in build and movement, hopping around the level like a fearsome powerhouse.

    The already picturesque landscapes have been further enhanced by some wonderful effects, including a day/night cycle that was a wonder to behold in fast motion, as we watched the shadows of the trees and characters changing position, the light fading to give way to moonlit night, then back to day again. This isn't just eye candy either, as NPC routines change depending on the time of day and certain enemies, like werewolves, only come out at night. Then there's the wind, blustering through the landscape, causing trees sway to markedly and sandstorms to be whipped up in the desert. Possibly the best of the bunch though is the rain effect, which is the most realistic and wonderful looking rendering of rain I've ever witnessed, characters and the landscape get wet, while the individual droplets can be seen impacting on the wonderfully fluid rivers and lakes. Further life will be brought to the final build with the inclusion of birds flying around, fish swimming in the rivers and mammals like rabbits hopping about the place.

    The game world itself is huge - fifteen square kilometres of territory to explore, which is divided into twelve themed regions including desert, mountain, icy tundra and jungle, with villages and towns for the various races like the High Elves and the Medieval level humans to explore. To give you an idea of just how huge it is, running non-stop from the top left to the bottom right of the game world would take approximately six hours! Even more impressive is that the world of Ancaria is fully streamed, so you won't see a single load break or even be aware that the next sections are loading in as you approach them. This includes buildings, and I was impressed as the Seraphim was guided into a house, its roof fading away to reveal her walking straight inside to ransack it (some RPG traditions never change, I'm glad to say!) The levels are multi-tiered too, so when you're high up you might spot an area down below in the distance that you want to find your way down to and explore.





    Confident in the mythology and history established in the original, Sacred 2 is actually a prequel that takes place 2000 years before the first game. And while the emphasis is firmly on the action, much care and attention has been given to the story to ensure that you will be spurred on as the plot unfolds and you guide your character through the unique role they play in the tale. The story revolves around T energy, which has been harnessed by the High Elves - however, they have abused it and now it's infecting the land, mutating the native wildlife and bringing chaos to the realm. There are two campaigns to play through - in Light it's your job to defeat the reigning High Elves and restore order to the land, while in Dark your aim is to harness the power to your own nefarious ends and take over the world, which will be sure to keep your inner megalomaniac very happy!

    Adding real depth to the setting, there's an individual storyline to follow for each of the six character classes, some of which can be played through in both campaigns from two different perspectives. For example, the Shadow Warrior is an undead human slave who suffered through life at the hands of the High Elves and couldn't even be left to die in peace after they resurrected him. So his tale can go either way - he can either embrace the darkness within him and take the dark route, or rebel against his former captors and set out to put an end to their misdeeds once and for all. The stories and quests for the different characters, which have been constructed by a team of professional writers, will intersect at various points as you progress, and the tally of main quests, side quests and character-specific quests is over 650 in total (and counting!) Suffice to say, the amount of variety and depth to plunder is staggering, but fortunately the quest log returns, listing all your currently active quests, which you can complete in any order, diverting from one side quest to go off on another that you've just discovered, should the mood take you. Ascaron's commitment to creating an expansive and open-ended gaming experience is impressive to say the least, even more so for an action RPG, with the potential to rival or even excel the mighty Oblivion.

    This commitment is most apparent in the variety and customisation on offer with the character classes. Each of the six classes have three 'aspects' and each of these aspects has a range of combat styles and powers, many of which promise some awesome special effects, allowing you to focus on just one aspect or mix and match elements from two or all three of them to tailor the experience to your own preferences. Emphasis is well and truly on crafting a character that not only looks unique, but plays unique too, making for almost unlimited replay value and allowing you to play through the game multiple times in the same class and have a very different experience each time. Ascaron's philosophy is that your character is the most important aspect of any RPG and they are most certainly practicing what they preach.





    The enemies you'll be unleashing all hell upon are just as varied as your character options too, with many different types to be found in each of the twelve regions, which come complete with their own bosses. In the hands-on multiplayer mode I was slicing down goblins, creepy-looking giant spiders, phantoms, floating flame monsters, wolves, wild boar and more, all in the same expansive area. We got to see a couple of the huge bosses too, which unashamedly take a cue from Lord of the Rings, like the Balrog-inspired Fire Demon and the Watcher-like Giant Squid, whose tentacles flap and sway with unnerving realism. Experimentation is encouraged, as you try out different combinations of techniques and powers to discover the best ways to exploit the weaknesses of different foes.

    There's no disputing Ascaron's commitment to their fanbase either, they've conducted extensive market research and collected feedback from fans, incorporating many of the suggestions and ideas for what Sacred lovers want to see in a sequel. They're even collecting jokes and humour to scatter liberally into the mix, an aspect of the original that they're keen to retain, in order to round out their world with some light-hearted antics. As an example, the only motion capturing in the game is from the real-life band Blind Guardian, who feature in a side quest where you must retrieve their stolen instruments! Everything else has been hand animated, an approach that Ascaron feel is the best one, and the results are impossible to deny.

    Another impressive undertaking in Sacred 2 is the adaptive AI - we didn't really get to see this in action yet, but the game will adapt to your playing style and the number of people you're teamed up with to keep the level of challenge as consistent as possible. Enemies get tougher as you level up and get stronger, while they will increase in strength and number when you are accompanied by other players or charging into battle on your mount. Not only this, but NPCs, who each have their own complex, separate lives, will react differently to you as you progress as a character, the way they treat you early on in the game might be quite different to their reaction later, as you gain notoriety for your deeds, or misdeeds. There are almost 200,000 words for the NPCs alone, so the incentive to interact with them is high and repetition shouldn't be an issue.

    On the multiplayer front, Sacred 2 is perhaps at its most impressive. As Director of Publishing Heiko tom Felde explained, Sacred 2 only has one build, and that is multiplayer - in other words, even when you're playing alone, you're in a multiplayer game for one. In practice this means that a friend can come and join you at any point in the game, teaming up to help you take down that tough boss, gaining experience alongside you and splitting the spoils between you. Then, when they've got to go, they just leave and you carry on alone. When you consider that the whole game can be played through by up to six players in co-op, the potential for team fun and camaraderie has never been higher, this alone should be enough to make Sacred 2 a surefire hit with online gamers. There are Player versus Player modes too, where you can enter an arena for a head-to-head duel or a multiple combatant battle, with other gamers able to watch the fight and even place bets on the outcome using in-game currency! Take it from us, this is going to be big online.





    And not just on the PC either - while most of what we saw was from the PC version, we got to view the Xbox 360 version in action too and it's looking just as luscious as its computer sibling. Sacred 2 on 360 has been developed to make use of all three core processors and maximise the power and potential of Microsoft's off-white wonder, and all the multiplayer modes of the PC will be available over Xbox Live too. It's a slight shame that cross-compatibility between PC and Xbox 360 isn't on offer, but when you realise that Sacred 2 has been in development since before Sacred was released (even then the initial designs were underway!) you can understand that the technology arrived too late into development to be incorporated. There's nothing else like this on 360 at the moment and I have the feeling that Ascaron are about to discover a big, untapped market in the console arena for action RPGs, especially ones that look this good, have this much depth and have such revolutionary multiplayer features.

    The only real differences in practice between the 360 and PC versions are the camera, which is going to be more 'over the shoulder' than 'bird's eye', and the control system, while we didn't get to see this in detail, the face buttons and d-pad are used to map actions and attacks quickly and easily for instant access, a system that's looking promising. Visually there will be some unique graphical effects on the 360 version too, thanks to its uniform spec and those three powerhouse processors. And speaking of powerhouses, you won't need one to play the game on PC either - the graphics are fully scaleable and only require a Pentium 3.1Ghz and GForce 4 or equivalent with 128MB VRAM as minimum, so there's no need to worry about forking out for a fancy upgrade if you've bought your PC within the last two or three years.

    After the presentation, we had a brief encounter over LAN, a four-player game where you have five minutes to kill as many enemies as possible, then face-off in an arena against each other. Given the time constraints it was all a bit of a hectic click-fest to try and keep the leading score, but the controls are responsive and intuitive and the gameplay is instantly fun and accessible. I only got a taste of the game, but it has me salivating for the full experience and March 2008 can't come quickly enough!

    I can honestly say that I'm very excited about Sacred 2: Fallen Angel. Ascaron's commitment to excellence and innovation is commendable and the end result is a labour of love that promises to be the very best of its ilk. Beneath its gorgeous, accessibly simplistic exterior beats the heart of an endlessly varied and deep gameplay experience that I cannot wait to get my hands on, even if it does mean cancelling my life for about the next two years! Watch your back Diablo - Sacred 2 is looking devilishly good!

  25. #25
    Member Argantos's Avatar
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    Jesus dat wordt lastig ik heb sacred ook veel gespeeld was echt goed.
    mijn probleem:
    in maart komen de volgende spellen uit:
    Sacred 2
    Spore
    Super smash bross. Brawl

    iemand tips hoe je ze allemaal tegelijk kan spelen want zoveel tijd heb ik ook weer niet

  26. #26
    Sacred Knight Sobek's Avatar
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    Ga voor Sacred 2 zou ik zeggen, dan kan je Spore ff laten liggen, want die heeft toch vertraging

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    Member Argantos's Avatar
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    Quote Originally Posted by Sobek,1956299
    Ga voor Sacred 2 zou ik zeggen, dan kan je Spore ff laten liggen, want die heeft toch vertraging
    later we maar hopen van niet hij zou eigenlijk al bijna 2 jaar klaar moeten zijn

    ik heb lang zat daar op gewacht dus das ook geen optie

  28. #28
    Sacred Knight Sobek's Avatar
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    Helaas helaas is Sacred 2 vertraagd.
    Het zou eerst in de lente van 2008 komen, maar dat is nu verschoven naar september 2008. Waarschijnlijk doordat Sacred 2 met de XBOX 360 compatible moet zijn
    Om de "pijn" iets te verzachten heb ik hier een mooi filmpie gevonden...
    Sacred 2 filmpie (live)

  29. #29
    Member Duran's Avatar
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    Ja Sacred 2 hou ik ook in de gaten.
    Deel 1 en de uitbreiding waren ook zeer leuk.
    En ik ben aan het wachten op de onthulling van de nieuwe RPG van Larian Studios (Divine Divinity).
    Er staan alleen wat zeer sfeervolle screens op hun site, maar nog geen echte info.

  30. #30
    Sacred Knight Sobek's Avatar
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    Sacred 2 heeft weer iets nieuws laten zien.
    Een volgend character dat je kan spelen is de High Elf



    Ook zien de Seraphim en Shadow Warrior en goed uit!


  31. #31
    Sacred Knight Sobek's Avatar
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    Voor een eerste preview van Sacred 2, klik dan op de onderstaande link:
    Sacred 2 preview

  32. #32
    Sacred Knight Sobek's Avatar
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    Hier een nieuw filmpie van Sacred 2:
    Sacred 2 filmpie
    ... voor de liefhebbers

    -> hier nog ééntje:
    Sacred 2 Game Convention Trailer

  33. #33
    Former Human Sergeant Booskijkgezichtje's Avatar
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    De animaties in dat filmpje lopen nog niet erg lekker. Hopelijk word dat nog weggewerkt. =) Verder hoop ik dat het weer een open wereld is en niet zoals Titan Quest (leuke game maar na 50x word het erg eentonig).

  34. #34
    Subtle as flying brick Black's Avatar
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    Verschrikkelijk zeg. Die vrouwen zien er allemaal uit als een stel hoeren

  35. #35
    Sacred Knight Sobek's Avatar
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    Gemaakt door mannen he... }: o:]

    Sacred 2 is een multiplayer RPG, waar je gewoon als singleplayer speler doorheen kan wandelen. Hierbij is het mooi dat je als vriend kan inloggen in jouw spel om dan samen verder te hakken. De open wereld is er ook zeker, dus je kan je hart ophalen...

  36. #36
    Sacred Knight Sobek's Avatar
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    Hier een interview met de ontwikkelaars:
    Sacred 2 developer interview

  37. #37
    Die-Hard RPGer aXe's Avatar
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    Gamer IDs

    PSN ID: aXeKhalen Steam ID: khalen
    Ziet er mooi uit Moet eerst deel 1 maar eens uitspelen voordat ik aan deel 2 begin. En zo te zien kunnen we in deel 2 ook echt dungeons in
    "With great power, comes great responsibility" - J. Hector Fezandie (1894)

  38. #38
    Sacred Knight Sobek's Avatar
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    Hier een preview van Gamespot:
    _____________________________

    Sacred 2: Fallen Angel is big. If you were to walk from one end of Ancaria to the other, without stopping to collect gold, talk to villagers, or slay pesky goblins, it would take six hours. There are 22 square miles of forest, desert, tundra, volcano, swamp, and island to explore, and that's not even counting the vast network of underground dungeons inhabited by giant monsters that fill your entire screen. Yes, size is important to publisher CDV, as it looks to create an action role-playing game so massive that it will break free of its PC roots and entice console players to get in on the hack-and-slash action made famous by Diablo.

    The bosses of Sacred 2 are big. Really big.
    Set to be released later this year on the PC and Xbox 360 with the possibility of another "major console," said CDV, Sacred 2 takes place 2,000 years before the original Sacred. Although there are six playable classes and hundreds of different quests, the basic story is this: Angelic seraphim have been charged with watching over the ancient land of Ancaria. Pleased by the progress of the ancient elves, the seraphim decided to share their secrets of T-energy with the elves. T-energy is the source of all life, it binds us and penetrates us...you know the deal. In a selfish bid to collect all of the T-energy, a faction of elves shattered the harmonious balance of life in Ancaria. Naturally the seraphim that decided to share the T-energy with these greedy elves is in a spot of trouble, and the angelic creature is dispatched from the heavens to right what was wronged. Fallen angel...get it?

    We met with CDV and got our hands on Sacred 2 from the beginning. Although playing through the game as a sexy angel is enticing, we opted to jump into Ancaria as the shadow warrior class. The shadow warrior was once a proud soldier, decorated in battle, but was unnaturally raised from the dead against his will. It's understandable that the shadow warrior is grumpy--we don't like getting woken up during naps, let alone eternal slumber. We had only about an hour with the game, so we didn't have enough time to guide the shadow warrior back to the afterlife, but we do know that the six classes' campaigns will take roughly 25 hours to finish each, and that's without playing the hundreds of extra side quests. We did have enough time, however, to summon a pair of skeletal undead warriors to our side in battle to beat up on lowly goblins.

    In addition to the seraphim and shadow warrior, you can choose a high elf, dryad, temple guardian, and inquisitor. With the exception of the seraphim and inquisitor classes, you can choose to embark on either a light or dark campaign. While the seraphim is the epitome of good and can choose only a light path, the inquisitor is a great big jerk capable of wielding dark T-energy and scaring small children. Consequently, only the path of shadow is available to him.

    The customization options are fairly deep for each class. At this point, you won't be able to create a character from scratch, and we were forced to play as a preset shadow warrior, although CDV is looking into some basic cosmetic customization options to make your character your own. The first important customization choice is to select your own personal deity. Each class begins with 15 combat arts, so you won't have to waste time power-leveling for special attacks. Each of the six deities will unlock an additional five combat arts for you. Throughout the game, you'll find, buy, craft, and trade for pieces of armor like chest plates and helmets. When you accumulate a complete matching set, you'll unlock several combat bonuses.

    If you don't want to spend six hours traversing the countryside on foot, feel free to jump on a special mount. In addition to faithful steeds, each class has a specific special mount that can also be outfitted in its own personalized suit of armor. The seraphim charges into battle on a white tiger, for example.

    Each of the combat arts can also be tweaked and modified. The seraphim has a lightning attack that can later be changed to spread across the screen, dealing a bit of damage to a number of enemies, or changed into a focused beam of electricity that will devastate a solo enemy. The changes you make on these skill trees will serve to differentiate you from other players of the same class in multiplayer modes.

    CDV describes Sacred 2 as being "as close as you can get to an MMO without being an MMO." What that means is that 16 players on the PC or four players on Xbox Live can drop seamlessly into a campaign to play with friends. The enemy AI will automatically increase in difficulty depending on the size of the party, to keep things fair. Because 22 square miles is a lot of ground to cover, you can click on a friend's icon and warp to his or her location immediately. There's also a player-versus-player arena and a player-versus-environment mode, and all statistics earned there will carry over to your character in the campaign, and vice versa.

    We jumped into the PC version to play a few quests as our shadow warrior alongside two seraphim controlled by CDV representatives. After warping to their location, we hacked and slashed away with our broad sword at pesky goblins and skeletons. On the PC, you simply point and click with the left mouse button to move and attack, and right click to use one of your selected combat arts. We decided to throw bright green flashes of undead energy, while the seraphim used lightning strikes. There wasn't much to our quest--we simply tracked down some robbers using our compass and beat them down with melee attacks. Soon their gold was ours, we returned the lost loot to the rightful owners, we gained some experience points, and we made Ancaria a little safer for everyone.

    Love is a burning thing and it makes a firery ring.
    We did get a chance to peek at a few of the bosses in Sacred 2 that are so giant they take up almost the entire screen. A giant fire beast, similar to the balrog in The Lord of the Rings, hurled fireballs at us, and later, a giant squid tried to wrap our character in his crushing tentacles. Ouch.

    It's clear that action RPG fans will have a lot to do when Sacred 2 hits later this year. While the hack-and-slash combat isn't very complex next to some of the excellent action RPGs we've seen in recent years, the land of Ancaria is packed with adventure, atmosphere, and choice. Sacred 2 takes what made the original game a success and expands upon it in every way.

  39. #39
    Sacred Knight Sobek's Avatar
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    Dat iedereen zo naar Diablo 3 smacht, snap ik wel, maar vergeet SACRED 2 niet! \o/
    Dit Hack 'n Slash RPG spel verdient de aandacht...
    Kijk eens op deze trailer, da's toch geweldig!
    Sacred 2 exclusive trailer

    High Elf human trailer

    High Elf Human trailer 2

  40. #40
    Sacred Knight Sobek's Avatar
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    Vandaag een preorder geplaatst van Sacred 2 bij NL Store.
    Voor 35,26 euro komt dit spel bij mij op de deurmat. Niet verkeerd he?
    Nu nog ff wachten

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