User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 40 of 61

Thread: The Legend of Zelda [21-02-1986 - heden]

  1. #1
    Banned
    Join Date
    Aug 2006
    Posts
    3,733
    Mentioned
    61 Post(s)
    Tagged
    0 Thread(s)

    The Legend of Zelda [21-02-1986 - heden]




    The Legend of Zelda (Japanese: ゼルダの伝説 Hepburn: Zeruda no Densetsu?) is a high-fantasy action-adventure video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments have been outsourced to Capcom, Vanpool, and Grezzo. The series' gameplay incorporates elements of action, adventure, and puzzle-solving games. The Legend of Zelda is one of Nintendo's most prominent franchises.

    The series centers on Link, the playable character and chief protagonist. Link is often given the task of rescuing Princess Zelda and the kingdom of Hyrule from Ganon, who is the principal antagonist of the series; however, other settings and antagonists have appeared in several titles. The games' plots commonly involve a relic known as the Triforce, a set of three omnipotent golden triangles. The protagonist in each game is usually not the same incarnation of Link, but a few exceptions exist.

    Since the original The Legend of Zelda was released in 1986, the series has expanded to include 18 entries on all of Nintendo's major game consoles, as well as a number of spin-offs. An American animated TV series based on the games aired in 1989 and individual manga adaptations commissioned by Nintendo have been produced in Japan since 1997. As of 2011, the series has sold over 62 million copies.




    Home Console Games

    February 21 1986


    [Het linkerbovenhoekje van het schild is een cut out. Wat je ziet is de gold cartridge]

    The Legend of Zelda (Japanese: ゼルダの伝説 Hepburn: Zeruda no Densetsu?), subtitled The Hyrule Fantasy in its original Japanese release, is an action-adventure video game developed and published by Nintendo and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player sees Link from a top-down perspective and must navigate him through the overworld and several dungeons, defeating enemies and finding secrets along the way.

    The first game of the The Legend of Zelda series, it was originally released in Japan as a launch title for the Family Computer Disk System peripheral in 1986. More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge format, making the game the first home console title to include an internal battery for saving data. This version was released in Japan in 1994 under the title The Legend of Zelda 1 (ゼルダの伝説1 Zeruda no Densetsu Wan?). The game was ported to the GameCube and Game Boy Advance, and is available in emulated form via the Virtual Console on the Wii, Nintendo 3DS and Wii U.

    The Legend of Zelda was a bestseller for Nintendo, selling over 6.5 million copies. It is often featured in lists of games considered the greatest or most influential and is regarded as a spiritual forerunner of the role-playing video game genre. A solitary sequel, Zelda II: The Adventure of Link, was first released in Japan less than a year after its predecessor's debut. The game spawned several prequels and a number of spin-offs, establishing a series that has become one of Nintendo's most popular.





    January 14 1987



    Zelda II: The Adventure of Link (Japanese: リンクの冒険 Hepburn: Rinku no Bōken, "Adventure of Link") is an action role-playing video game with platforming elements. The second installment in the The Legend of Zelda series, it was developed and published by Nintendo for the Family Computer Disk System on January 14, 1987, less than a year after the original The Legend of Zelda was released and seven months before North America saw the release of the first Zelda title. The game was released in North America and the PAL region for the Nintendo Entertainment System in late 1988, almost two years after its initial release in Japan.

    The Adventure of Link is a direct sequel to the original The Legend of Zelda, again involving the protagonist, Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The Adventure of Link's emphasis on side-scrolling and role-playing elements, however, was a significant departure from its predecessor. As of 2016, the game remains the only technical sequel to the original title, as all other entries in the series either are prequels or take place in an alternative reality, according to the official Zelda timeline.

    The game was a critical and financial success, and introduced elements such as Link's "magic meter" and the Dark Link character that would become commonplace in future Zelda games, although the role-playing elements such as experience points and the platform-style side-scrolling and multiple lives have not been used since in canonical games. It was followed in 1991 by The Legend of Zelda: A Link to the Past for the Super Nintendo Entertainment System.





    November 21 1991



    The Legend of Zelda: A Link to the Past, known as The Legend of Zelda: Triforce of the Gods (Japanese: ゼルダの伝説 神々のトライフォース Hepburn: Zeruda no Densetsu: Kamigami no Toraifōsu) in Japan, is an action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. It is the third installment in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe.

    The plot of A Link to the Past focuses on Link as he travels on a journey to save Hyrule, defeat Ganon and rescue maidens related to the Sages. A Link to the Past uses a 3/4 top-down perspective similar to that of the original The Legend of Zelda, dropping the side scrolling elements of Zelda II: The Adventure of Link. A Link to the Past introduced elements to the series that are still commonplace today, such as the concept of an alternate or parallel world, the Master Sword and other new weapons and items.

    Released to critical and commercial success, A Link to the Past was a landmark title for Nintendo and is widely considered today to be one of the greatest video games of all time. Over four million units of the game have been sold worldwide. A Link to the Past was ported to the Game Boy Advance with slight changes, and is available for the Wii, Wii U, and New Nintendo 3DS via the Virtual Console.

    A successor to the game, titled The Legend of Zelda: A Link Between Worlds, was released for the Nintendo 3DS in November 2013.





    November 21 1998



    The Legend of Zelda: Ocarina of Time (Japanese: ゼルダの伝説 時のオカリナ Hepburn: Zeruda no Densetsu: Toki no Okarina) is an action-adventure video game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in Europe and Australia in December 1998. Originally developed for the 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in the The Legend of Zelda series, and the first with 3D graphics. It was followed by a direct sequel, The Legend of Zelda: Majora's Mask, in 2000.

    In Ocarina of Time, the player controls Link in the land of Hyrule. Link sets out on a quest to stop Ganondorf, king of the Gerudo tribe, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. He travels through time and navigates various dungeons to awaken the sages, who have the power to seal Ganondorf away forever. Music plays an important role: To progress, the player must learn to play several songs on an ocarina. The game was responsible for increased interest in and rise in sales of the instrument.

    Ocarina of Time's gameplay introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games. In Japan, more than 820,000 copies were sold in 1998, making it the tenth best-selling game of that year. During its lifetime, 1.14 million copies of Ocarina of Time were sold in Japan, and over 7.6 million copies were sold worldwide. The game won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival, and won six honors at the 2nd Annual Interactive Achievement Awards. As of 2016, it is the highest-rated game on review-aggregating site Metacritic, with a score of 99/100; in 2008 and 2010, Guinness World Records listed Ocarina of Time as the highest-rated game ever reviewed. It is considered by many critics and gamers to be one of the greatest video games of all time. (...)

    Ocarina of Time has had four major rereleases. It was originally ported to the GameCube alongside Ocarina of Time Master Quest, which featured reworked dungeons with new puzzles, and was included in The Legend of Zelda: Collector's Edition. It was also ported to the iQue Player in 2003, and was made available via the Virtual Console service for the Wii and Wii U in 2007 and 2015 respectively. The rereleases were well received; although some critics considered the game outdated even during the initial rerelease, other reviewers believed it had aged well. A remake for the Nintendo 3DS, Ocarina of Time 3D, was released in 2011 with updated graphics and new autostereoscopic 3D effects; it includes Master Quest's rearranged dungeons, which are absent from the Wii, Wii U, and iQue versions.





    April 27 2000



    The Legend of Zelda: Majora's Mask (Japanese: ゼルダの伝説 ムジュラの仮面 Hepburn: Zeruda no Densetsu: Mujura no Kamen) is an action-adventure video game developed and published by Nintendo for the Nintendo 64. It was released in Japan on April 27, 2000, in North America on October 26, 2000, and in Europe on November 17, 2000. Approximately 314,000 copies of the game were sold during its first week in Japan, and three million copies were sold worldwide. The game was rereleased for the GameCube as part of The Legend of Zelda: Collector's Edition in 2003, and the Wii's Virtual Console service in 2009. It was released for the European Wii U Virtual Console on June 23, 2016. An enhanced remake for the Nintendo 3DS, titled The Legend of Zelda: Majora's Mask 3D, was released in February 2015.

    Majora's Mask is the sixth main installment in The Legend of Zelda series and the second using 3D graphics, the first being the game's predecessor, The Legend of Zelda: Ocarina of Time. Considered by critics to be a "darker" entry in the Zelda games franchise, Majora's Mask is set in Termina, an alternate version of the usual series setting of Hyrule, where the Skull Kid has stolen Majora's Mask, a powerful ancient artifact. Under its influence, the Skull Kid causes the land's moon to slowly fall towards Termina, where it crashes after three days. The protagonist Link repeatedly travels back in time to the beginning of the three days to find a way to stop the moon from destroying the world.

    The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome. Unlike Ocarina of Time, Majora's Mask requires the Expansion Pak, which provides additional memory for enhanced graphics and more on-screen characters. Majora's Mask was acclaimed by critics, who praised the graphics and complex story. The game is known for having a very dark and depressing tone to the characters and plot shown in the game. It is now considered to be one of the best games ever made.





    December 13 2002



    The Legend of Zelda: The Wind Waker (Japanese: ゼルダの伝説 風のタクト Hepburn: Zeruda no Densetsu: Kaze no Takuto) is an action-adventure game developed and published by Nintendo for the GameCube home video game console. The tenth installment in the The Legend of Zelda series, it was released in Japan on December 13, 2002; in North America on March 24, 2003; and in Europe on May 2, 2003.

    The game is set on a group of islands in a vast sea—a first for the series. The player controls series protagonist Link as he attempts to save his sister from the sorcerer Ganon and becomes embroiled in a struggle for the Triforce, a sacred relic that grants its holder's wishes. Aided by allies including pirate captain Tetra and a talking boat named the King of Red Lions, Link sails the ocean, explores islands, and traverses dungeons to acquire the power necessary to defeat Ganon. Wind, which facilitates sailing, plays a prominent role, and can be controlled with a magic conductor's baton called the Wind Waker.

    Wind Waker was directed by Eiji Aonuma and produced by Shigeru Miyamoto and Takashi Tezuka. It retains the basic 3D gameplay of its predecessors, Ocarina of Time and Majora's Mask, but with a distinctive cartoon-like art style created through cel shading. The art style proved divisive among players, resulting in comparatively weak sales outside Japan. However, it was met with critical acclaim, and is now considered to be one of the best games ever made. Wind Waker originated the "Toon Link" version of the Link character, and received two direct sequels for Nintendo DS, Phantom Hourglass (2007) and Spirit Tracks (2009); a high-definition remaster was released for the Wii U in 2013.





    March 18 2004



    The Legend of Zelda: Four Swords Adventures, released as The Legend of Zelda: Four Swords (Japanese: ゼルダの伝説 4つの剣+ Hepburn: Zeruda no Densetsu: Yottsu no Tsurugi) in Japan, is the eleventh installment in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube home video game console in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance handheld game console can be used as a controller when using the Nintendo GameCube – Game Boy Advance link cable bundled with the game in North America and Europe. The game is the only entry in the series that cannot be played on current-generation Nintendo consoles.

    The game takes Link on an adventure to restore peace to Hyrule after learning that an evil counterpart of himself, Shadow Link, has been created. Four Swords Adventures was considered the 48th-best game ever made for a Nintendo system by Nintendo Power, and received an aggregated 86 out of 100 from Metacritic. It was the third best-selling game of June 2004 in North America, with 155,000 units, and has since sold 250,000 copies; it has also sold 127,000 units in Japan.





    December 2 2006



    The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス Hepburn: Zeruda no Densetsu: Towairaito Purinsesu) is an action-adventure game developed and published by Nintendo for the Wii and GameCube home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.

    The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after Ocarina of Time and Majora's Mask, in an alternate timeline from The Wind Waker.

    At the time of its release, Twilight Princess was considered the greatest entry in the Zelda series by many critics, including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN, and The Washington Post. It received several Game of the Year awards, and was the most critically acclaimed game of 2006. As of September 2015, 8.85 million copies of the game have been sold worldwide, making it the best-selling title in the series. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition remaster for the Wii U, The Legend of Zelda: Twilight Princess HD, was released in March 2016.





    November 18 2011



    The Legend of Zelda: Skyward Sword is an action-adventure game for the Wii home console, developed and published by Nintendo. The sixteenth mainline entry in the The Legend of Zelda series, it was released worldwide in November 2011. Taking the role of series protagonist Link, players navigate the skies around the floating island of Skyloft and the land below it, completing quests that advance the story and solving environmental and dungeon-based puzzles. Gameplay mechanics and combat, the latter focusing on attacking and blocking with sword and shield, are reliant on the Wii MotionPlus expansion device.

    Skyward Sword takes place at the beginning of the Zelda continuity, detailing the origins of the Master Sword, a recurring weapon within the series. The current incarnation of Link, resident of a floating town called Skyloft, heads on a quest to rescue his childhood friend Zelda after she is kidnapped and spirited to the Surface, an abandoned land below the clouds. Armed with the Goddess Sword and aided by a spirit named Fi, Link must ensure Zelda's safety and stop Ghirahim as he attempts to resurrect his master.

    Development lasted around five years, beginning after the release of Twilight Princess in 2006. Multiple earlier Zelda games influenced the developers, including Twilight Princess, Ocarina of Time and Majora's Mask. Many aspects of the game's overworld and gameplay were designed to streamline and populate the experience for players. The art style was influenced by the work of impressionist painters including Paul Cézanne. The implementation of Wii MotionPlus proved problematic for the developers, to the point where it was nearly discarded. The music, composed by a team led by Hajime Wakai and supervised by Koji Kondo, was the first Zelda title to use a live orchestra for majority of the tracks.

    First revealed in 2009, it was initially planned for release the following year before being delayed to 2011 to further refine and expand it. The game was a critical and commercial success, receiving perfect scores from multiple journalistic sites, winning and receiving nominations for numerous industry and journalist awards, and selling over three million copies worldwide. Feedback on the game later influenced the development of the next entry for home consoles, Breath of the Wild.





    2017



    The Legend of Zelda: Breath of the Wild (Japanese: ゼルダの伝説 ブレス オブ ザ ワイルド Hepburn: Zeruda no Densetsu: Buresu obu za Wairudo) is an upcoming action-adventure video game under development by Nintendo for the Wii U and the company's upcoming platform, codenamed "NX". It is the nineteenth main installment in the The Legend of Zelda series and the first original Zelda game developed with a high-definition resolution. Set in Hyrule, 100 years after the slumber of amnesiac protagonist Link, the story involves his awakening to a mysterious voice as he follows its direction and embarks on a quest to defeat Calamity Ganon.

    The title will feature open world gameplay that constitutes a departure from the series' normal conventions, such as the inclusion of a realistic, advanced physics engine, as well as the ability to play through the game's dungeons in any order of the player's choosing. Originally announced in 2013, the game was originally planned for release as a Wii U exclusive in 2015. After being delayed multiple times, it is currently set for release in 2017.





    Main Characters




    The central protagonist of the The Legend of Zelda series, Link is the name of various young men who characteristically wear a green tunic and a pointed cap. In most games, the player can give Link a different name before the start of the adventure, and he will be referred by that given name throughout by the non-player characters (NPCs). The various Links each have a special title, such as "Hero of Time", "Hero of the Winds" or "Hero chosen by the gods". Link is left-handed, with two exceptions. In the Wii version of Twilight Princess, Link is right-handed due to the "mirroring" used to accommodate the right-handed control scheme, which flips the entire game world's layout from that of its GameCube counterpart. Link is right-handed in the title Skyward Sword for the same reason. In the manual for the original game, he is depicted as being right-handed, and in the game itself, Link is seen as ambidextrous because whether he is facing left or right, his sword is in the "down screen side". Like many silent protagonists in video games, Link does not speak, only producing grunts, yells, or similar sounds. Despite the player not seeing the dialogue, it is referenced second-hand by in-game characters, showing that he is not, in fact, mute. Link is shown as a silent protagonist so that the audience is able to have their own thoughts as to how their Link would answer the characters instead of him having scripted responses.

    TS sidenote: volgens mij is Link hetero. Er is wat onduidelijk over de oorbel en aan welk oor die precies zit.




    Princess Zelda is the princess of Hyrule and the guardian of the Triforce of Wisdom. Her name is present in many of her female ancestors and descendants. While most titles require Link to save Zelda from Ganon, she sometimes plays a supporting role in battle, using magical powers and weapons such as Light Arrows to aid Link. With the exception of the CD-i games (which were not official Nintendo games), she was not playable in the main series until Spirit Tracks, where she becomes a spirit and can possess a Phantom Knight that can be controlled by the player. Zelda appears under various other aliases and alter egos, including Sheik (in Ocarina of Time) and Tetra (in The Wind Waker and Phantom Hourglass). In Skyward Sword, it is revealed that the Zelda of that game is a reincarnation of the goddess Hylia, whose power flows through the royal bloodline. Shigeru Miyamoto used the name "Zelda" from American novelist Zelda Fitzgerald.

    Funfact: Robin Williams heeft zijn dochter vernoemd naar Princess Zelda.




    Ganon, also known as Ganondorf in his humanoid form, is the main antagonist and the final boss in the majority of Zelda games. In the series, Ganondorf is the leader of a race of desert brigands called the Gerudo, which consists entirely of female warriors save for one man born every one hundred years. He is significantly taller than other human NPCs, but his looks vary between games. His specific motives vary from game to game, but most often his plans include him kidnapping Princess Zelda and planning to achieve domination of Hyrule and presumably the world beyond it. To this end, he seeks the Triforce, a powerful magical relic. He often possesses a portion of the Triforce called the Triforce of Power, which gives him great strength. However, it is often not enough to accomplish his ends, leading him to hunt the remaining Triforce pieces. Unlike Link, Zelda, and most other recurring characters, he is actually the same person in every game, with the exception of Four Swords Adventures, where he is a reincarnation of the original. In each game the battles with him are different and he fights using different styles. The game Skyward Sword indicates that Ganon is a reincarnation of an evil deity known as Demise.

    Funfact: Grills a mean burger.



    Reception and legacy

    The Legend of Zelda series has received outstanding levels of acclaim from critics and the public. Ocarina of Time, The Wind Waker and Skyward Sword have each received a perfect 40/40 score (10/10 by four reviewers) by Japanese Famitsu magazine, making Zelda one of the few series with multiple perfect scores. Ocarina of Time was even listed by Guinness World Records as the highest-rated video game in history, citing its Metacritic score of 99 out of 100. Computer and Video Games awarded The Wind Waker and Twilight Princess a score of 10/10. A Link to the Past has won Gold Award from Electronic Gaming Monthly. In Nintendo Power's Top 200 countdown in 2004, Ocarina of Time took first place, and seven other Zelda games placed in the top 40. Twilight Princess was named Game of the Year by X-Play, Game Trailers, 1UP, Electronic Gaming Monthly, Spacey Awards, Game Informer, GameSpy, Nintendo Power, IGN, and many other websites. The editors of review aggregator websites Game Rankings, IGN and Metacritic have all given Ocarina of Time their highest aggregate scores. Game Informer has awarded The Wind Waker, Twilight Princess, Skyward Sword, and A Link Between Worlds with scores of 10/10. Phantom Hourglass was named DS Game of the Year by IGN and GameSpy. Airing December 10, 2011, Spike TV's annual Video Game Awards gave the series the first ever "Hall of Fame Award", which Miyamoto accepted in person. Ocarina of Time and its use of melodic themes to identify different game regions has been called a reverse of Richard Wagner's use of leitmotifs to identify characters and themes. Ocarina of Time was so well received that sales increased for real ocarinas. IGN praised the music of Majora's Mask for its brilliance despite its heavy use of MIDI. It has been ranked the seventh-greatest game by Electronic Gaming Monthly, whereas Ocarina of Time was ranked eighth. The series won GameFAQs Best Series Ever competition.



    Criticism

    “The Legend of Zelda” is classist, sexist and racist:
    But in the game, domestication is portrayed as a mutually beneficial, voluntary arrangement. The anthropomorphized cows of Hyrule speak to Link, literally saying, “Have some of my refreshing and nutritious milk!” Of course depicting a relationship as anything like symbiotic when one party kills and eats the other, as well as the latter’s children, would be laughable if it weren’t so appalling.
    Zelda Just Keeps Getting Worse. But It Isn't Beyond Saving:
    That is what I'm claiming: that modern Zeldas are broken at their core. By modern I mean the console Zeldas Ocarina forward (though Link to the Past is not innocent), and by core I mean their central structure and mechanics. I'm not going to harp on peripheral issues, though there are many that deserve mention. I'm not concerned with graphics, even if Wind Waker's still-amazing style nearly saves it or Skyward Sword's compromise between the painterly and the realistic is just that – a compromise, where nobody wins. I don't think a modern game requires voice acting, although slow, repetitive dialogue boxes remain serious irritants.
    Hey! Listen! The Case Against Ocarina of Time:
    I say this as somebody who has spent way too much time wailing away on plastic guitars and feeling great about it: the ocarina is just not a cool instrument. It looks like something you'd have been forced to play in the school band if you'd missed the first day when everybody got to pick their instruments. Nobody in the history of the world has ever air-ocarina'd. And here it is, this pathetic little woodpipe, serving as the hub upon which turn the spokes of the greatest game ever made. I don't buy it.
    Sequelitis - ZELDA: A Link to the Past vs. Ocarina of Time
    Is Ocarina of Time REALLY the masterpiece we all say it is? What did it do to change how Zelda games are made? How much hate mail WILL I get for this?!


    (deze post is nog niet klaar maar moet gaan douchen..)
    Last edited by Girthquake; 25th August 2016 at 21:16.

  2. #2
    Banned
    Join Date
    Aug 2006
    Posts
    3,733
    Mentioned
    61 Post(s)
    Tagged
    0 Thread(s)
    Handheld Games



    June 6 1993



    The Legend of Zelda: Link's Awakening, known as Zelda no Densetsu: Yume o Miru Shima (Japanese: ゼルダの伝説 夢をみる島?, lit. The Legend of Zelda: Dream Island) in Japan, is a 1993 action-adventure video game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the Game Boy. It is the fourth installment in the The Legend of Zelda series, and the first for a handheld game console.

    Link's Awakening began as a port of the Super NES title The Legend of Zelda: A Link to the Past, developed after-hours by Nintendo staff. It grew into an original project under the direction of Takashi Tezuka, with a story and script created by Yoshiaki Koizumi and Kensuke Tanabe. It is one of the few Zelda games not to take place in the land of Hyrule, and does not feature Princess Zelda or the Triforce relic. Instead, protagonist Link begins the game stranded on Koholint Island, a place guarded by a creature called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.

    Link's Awakening was critically and commercially successful. Critics praised the game's depth and number of features; complaints focused on its control scheme and monochrome graphics. An updated re-release titled The Legend of Zelda: Link's Awakening DX, known in Japan as Zelda no Densetsu: Yume o Miru Shima DX, was released for the Game Boy Color in 1998 featuring color graphics, compatibility with the Game Boy Printer, and an exclusive color-based dungeon. Together, the two versions of the game have sold more than six million units worldwide, and have appeared on multiple game publications' lists of the best games of all time.





    February 27 2001



    The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages are two action-adventure games in the Legend of Zelda series, developed by Flagship (a subsidiary of Capcom). They were released on February 27, 2001 in Japan, May 14, 2001 in North America, and October 5, 2001 in Europe for Nintendo's Game Boy Color handheld console. Both games were re-released on the Virtual Console for the Nintendo 3DS in Japan on February 27, 2013 and in North America and Europe on May 30, 2013. The games feature a brighter color palette when played on a Nintendo Game Boy Advance in order to make up for the darkness of the screen, and a special shop is also made available. After experimenting with porting the original The Legend of Zelda to the Game Boy Color, the Flagship team, supervised by Yoshiki Okamoto, began developing three interconnected Zelda games that could be played in any order. The complexity of this system led the team to cancel one game.

    The player controls Link from an overhead perspective, with the same control scheme from The Legend of Zelda: Link's Awakening for the Game Boy. In Seasons, the Triforce transports Link to the land of Holodrum, where he sees Onox kidnap Din, the Oracle of Seasons. In Ages, the Triforce transports Link to Labrynna, where Veran possesses Nayru. The main plot is revealed once the player finishes both games. Link is armed with a sword and shield as well as a variety of secondary weapons and items for battling enemies and solving puzzles. The central items are the Rod of Seasons, which controls the seasons in Holodrum, and the Harp of Ages, which lets Link travel through time in Labrynna. Before he can infiltrate Onox's castle and Veran's tower, Link must collect the eight Essences of Nature and the eight Essences of Time, which are hidden in dungeons and guarded by bosses.

    Taking roughly three years to develop, the game was a critical and commercial success, with the two games together selling eight million units. Critics complimented the gameplay, colorful designs and graphic quality, but criticized the inconsistent sound quality.





    December 2 2002



    The Legend of Zelda: A Link to the Past and Four Swords is an action-adventure game co-developed by Nintendo and Capcom and published by Nintendo for the Game Boy Advance. It is the ninth installment in the The Legend of Zelda video game series.

    The game was released on December 2, 2002, in North America; on March 14, 2003, in Japan; and on March 28, 2003, in Europe and Australia. The cartridge contains a modified port of The Legend of Zelda: A Link to the Past (originally released for the Super Nintendo Entertainment System) and an original multiplayer-only game titled The Legend of Zelda: Four Swords.

    A remaster of Four Swords was released for a limited time on Nintendo's DSiWare service as The Legend of Zelda: Four Swords Anniversary Edition on September 28, 2011, and includes new content, such as a single-player mode and additional areas.



    [Het is officieel de 9e game uit de serie, maar toch vind ik 'm twijfelachtig. Opgepoetste game + nieuw klein multiplayer dingetje...]



    November 4 2004



    The Legend of Zelda: The Minish Cap (Japanese: ゼルダの伝説 ふしぎのぼうし Hepburn: Zeruda no Densetsu: Fushigi no Bōshi, lit. The Legend of Zelda: The Mysterious Cap) is an action-adventure game and the twelfth entry in the The Legend of Zelda series. Developed by Capcom, with Nintendo overseeing the development process, it was released for the Game Boy Advance handheld game console in Japan and Europe in 2004 and in North America and Australia the following year. In June 2014, it was made available on the Wii U Virtual Console.

    The Minish Cap is the third Zelda game that involves the legend of the Four Sword, expanding on the story of Four Swords and Four Swords Adventures. A magical talking cap named Ezlo can shrink series protagonist Link to the size of the Minish, a bug-sized race that live in Hyrule. The game retains some common elements from previous Zelda installments, such as the presence of Gorons, while introducing Kinstones and other new gameplay features.

    The Minish Cap was generally well received among critics. It was named the 20th best Game Boy Advance game in an IGN feature, and was selected as the 2005 Game Boy Advance Game of the Year by GameSpot.





    June 23 2007



    The Legend of Zelda: Phantom Hourglass (Japanese: ゼルダの伝説 夢幻の砂時計 Hepburn: Zeruda no Densetsu: Mugen no Sunadokei) is an action-adventure game developed and published by Nintendo for the Nintendo DS handheld game console. It is the fourteenth installment in the The Legend of Zelda series and the sequel to the 2002 GameCube title The Wind Waker. Phantom Hourglass was released in Japan in June 2007; in North America, Australia, and Europe in October 2007; and in Korea in April 2008. The game was re-released for the Wii U via the Virtual Console service in the PAL region in November 2015 and in North America in May 2016.

    The game features 3D cel-shaded graphics with an overhead camera perspective, employs controls involving the console's touchscreen and microphone, and takes advantage of the Nintendo Wi-Fi Connection for online play. The game's story follows that of The Wind Waker, focusing on series protagonist Link's journey to save his friend Tetra from the story's antagonist, Bellum, with the help of Captain Linebeck and his ship, the S.S. Linebeck.

    Critics were generally positive towards Phantom Hourglass. Its control scheme was praised, while criticism focused on its online features, which were considered too simple. The game received several video game industry awards, including the Nintendo DS Game of the Year award from GameSpot, GameSpy, and IGN. Phantom Hourglass was the best-selling game in its first month in Japan, with 302,887 copies sold. In the United States, it was the fifth best-selling game in the month it debuted, with 262,800 copies sold. 4.13 million copies of Phantom Hourglass were sold worldwide by March 2008.





    December 7 2009



    The Legend of Zelda: Spirit Tracks (Japanese: ゼルダの伝説 大地の汽笛 Hepburn: Zeruda no Densetsu: Daichi no Kiteki, lit. The Legend of Zelda: Train Whistle of the Wide World) is an action-adventure game and the fifteenth installment in the The Legend of Zelda series. Developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the Nintendo DS handheld game console, it was released worldwide in December 2009.

    Like its prequels The Legend of Zelda: The Wind Waker and The Legend of Zelda: Phantom Hourglass, The Legend of Zelda: Spirit Tracks features a cel-shaded art style. Link, the protagonist of Spirit Tracks, travels across the game's overworld using a cannon-equipped steam train much like the steamboat in Phantom Hourglass. The player is also able to control Phantoms, one of the more difficult enemies from Phantom Hourglass, and play an instrument called the Spirit Flute.





    November 22 2013



    The Legend of Zelda: A Link Between Worlds is an action-adventure game developed and published by Nintendo for the Nintendo 3DS handheld game console. It is the seventeenth installment in The Legend of Zelda series and a successor to the 1991 Super Nintendo Entertainment System title The Legend of Zelda: A Link to the Past. Announced in April 2013, A Link Between Worlds was released in Europe and North America in November 2013. A month later, the game was released in Japan under the title The Legend of Zelda: Triforce of the Gods 2 (Japanese: ゼルダの伝説 神々のトライフォース2 Hepburn: Zeruda no Densetsu: Kamigami no Toraifōsu Tsū).

    Players assume the role of a young boy named Link, who is tasked with restoring peace to the kingdom of Hyrule, after a malevolent sorcerer named Yuga captures Princess Zelda and escapes through a rift to the ruined world of Lorule. Yuga seeks to kidnap the Seven Sages and use their power to resurrect the Demon King, Ganon. Link is granted with the ability to merge onto walls as a painting after obtaining a magical bracelet and encountering Yuga. This new ability allows Link to reach previously inaccessible areas and travel between Hyrule and Lorule.

    Concept development for the game began with a small team in 2009. During this phase, the unique gameplay mechanic of Link merging onto walls was prototyped. However, development suffered several setbacks with production of the game ceasing entirely in late 2010, as core team members were reassigned to different projects. A year later, development restarted and after several failed pitches to series creator, Shigeru Miyamoto, the game entered full production in 2012. Changing the established conventions of the series became a goal for the game's designers; this led to a change in the game's structure, allowing players to tackle and clear the majority of dungeons in any order they choose, and the introduction of the item rental system.

    Upon release, the game received critical acclaim and sold over 2.5 million copies worldwide within five months of release. The game's audio, dungeon and puzzle design, open structure, and level of difficulty were highly praised by critics. The introduction of new features such as the wall-merging mechanics and item rental system were well received, with reviewers complimenting how well they integrated with the existing gameplay formula. The game also received multiple awards and nominations from video game and media publications.





    October 22 2015

    The Legend of Zelda: Tri Force Heroes (Japanese: ゼルダの伝説 トライフォース3銃士 Hepburn: Zeruda no Densetsu: Toraifōsu San-jūshi, lit. The Legend of Zelda: The Three Triforce Musketeers) is an action-adventure game developed by Nintendo Entertainment Planning & Development and Grezzo for the Nintendo 3DS handheld game console. The eighteenth installment in Nintendo's The Legend of Zelda series and a direct sequel to A Link Between Worlds, it was announced at Electronic Entertainment Expo 2015 and released worldwide in October 2015.

    The Legend of Zelda: Tri Force Heroes is a cooperative action-adventure game in which three players control differently colored versions of series protagonist Link and join forces to fight enemies and solve puzzles. Similar to previous multiplayer Zelda titles, such as Four Swords Adventures, players must work together, using the items they receive at the start of each level to help each other progress. One of the key puzzle-solving techniques is stacking the three player characters in a totem pole, allowing the top player to reach higher elevations, attack enemies, and perform other actions. Another game mechanic involves collecting items in order to craft outfits that grant the characters various abilities. Players share a heart meter, with all players losing one of their life fairies should the meter run out.

    The game supports both local and online multiplayer gameplay, wherein players use icons on the touch screen to communicate with each other, as well as a competitive Coliseum mode. A single player can also play the game by controlling doll-like companions called "Doppels", though the main mode does not support two players without a third. Tri Force Heroes features a visual style similar to that used in A Link Between Worlds.

    Last edited by Girthquake; 26th August 2016 at 13:09.

  3. #3
    Banned
    Join Date
    Aug 2006
    Posts
    3,733
    Mentioned
    61 Post(s)
    Tagged
    0 Thread(s)
    Ruimte voor overige dingen waaronder ranzige hentai plaatjes van Princess Zelda en Ganondorf.

  4. #4
    Administrator Like-a-Bunny's Avatar
    Join Date
    Feb 2004
    Location
    Between Baker and Barstow
    Posts
    59,445
    Mentioned
    1446 Post(s)
    Tagged
    1 Thread(s)
    Gamer IDs

    Gamertag: LaB NL PSN ID: LaB_NL Steam ID: LikeaBunny
    Kijk dát zijn de OP's!

    [edit] Dit past meteen mooi hier denk ik:

    400-Page Legend of Zelda Art Book Coming From Dark Horse In 2017



    The Legend of Zelda: Art and Artifacts is a 400-page art book from Dark Horse that will include artwork from throughout the series’ history. In addition to taking a look back at the art from previously released games, the book will also showcase artwork from The Legend of Zelda: Breath of the Wild before the game hits store shelves.

    The art collection is described by the publisher as follows:

    Readers can peruse over four hundred pages of fully realized artistic masterpieces, exclusive interviews with the design team behind the beloved video game franchise, the official pixel art of the early series, and rare promotional art never before published in this format. The Legend of Zelda: Art & Artifacts offers fans a sneak peek at art from the newest game in the series, The Legend of Zelda: Breath of the Wild, prior to its official release.

    The Legend of Zelda: Art and Artifacts is being sold for $39.99. It is scheduled to release on February 21, 2017. A sample of the book can be previewed in the following gallery.





    bron: Siliconera
    Last edited by Like-a-Bunny; 23rd August 2016 at 09:52.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  5. #5
    Banned
    Join Date
    Aug 2006
    Posts
    3,733
    Mentioned
    61 Post(s)
    Tagged
    0 Thread(s)
    Dan heb ik liever deze eigenlijk...



    Oh ze zijn van dezelfde reeks aan de covers te zien. Dan gewoon allebei hebben.

  6. #6
    Banned
    Join Date
    Aug 2006
    Posts
    3,733
    Mentioned
    61 Post(s)
    Tagged
    0 Thread(s)
    Hoe zit het eigenlijk met de CD-i games?




    Dus die laat ik lekker links liggen.

  7. #7
    Slumbering gamer Baukereg's Avatar
    Join Date
    May 2008
    Posts
    6,663
    Mentioned
    260 Post(s)
    Tagged
    0 Thread(s)
    Gamer IDs

    Steam ID: 76561198014917105
    Mooie OP!

    Ik ga binnenkort Link's Awakening weer eens doorspelen.


  8. #8
    Opperzeikerd Primate Ryan's Avatar
    Join Date
    Dec 2001
    Posts
    12,774
    Mentioned
    37 Post(s)
    Tagged
    0 Thread(s)
    Gamer IDs

    Steam ID: primate_ryan
    Heej, fijn, nog een topic waarin ik kan zeggen dat Majora's Mask de beste Zelda is, gevolgd door Skyward Sword en dan ergens Ocarine of Time een keertje. Tof man!!! props

  9. #9
    Banned
    Join Date
    Aug 2006
    Posts
    3,733
    Mentioned
    61 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Primate Ryan View Post
    Heej, fijn, nog een topic waarin ik kan zeggen dat Majora's Mask de beste Zelda is, gevolgd door Skyward Sword en dan ergens Ocarine of Time een keertje. Tof man!!! props
    Kan is een ander woord dan moet. Qua spelling maar ook qua betekenis.

  10. #10
    Administrator Like-a-Bunny's Avatar
    Join Date
    Feb 2004
    Location
    Between Baker and Barstow
    Posts
    59,445
    Mentioned
    1446 Post(s)
    Tagged
    1 Thread(s)
    Gamer IDs

    Gamertag: LaB NL PSN ID: LaB_NL Steam ID: LikeaBunny
    Quote Originally Posted by Girthquake View Post
    Dus die laat ik lekker links liggen.
    Slim, want zowat letterlijk onspeelbaar.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  11. #11
    Administrator Like-a-Bunny's Avatar
    Join Date
    Feb 2004
    Location
    Between Baker and Barstow
    Posts
    59,445
    Mentioned
    1446 Post(s)
    Tagged
    1 Thread(s)
    Gamer IDs

    Gamertag: LaB NL PSN ID: LaB_NL Steam ID: LikeaBunny
    @Girthquake prachtig topic, dat absoluut niet weg hoeft. Hou het gewoon ontopic en netjes mannen.

    Ik zit er zelf trouwens aan te denken om Skyward Sword nog eens op te starten. Puur om nog eens te kijken waarom die me zo goed bevallen is en veel andere delen een stuk minder.

    En ik zit nog steeds halverwege A Link Between Worlds bedenk ik me net.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  12. #12
    +1 Perception Valerious's Avatar
    Join Date
    Feb 2009
    Posts
    2,767
    Mentioned
    139 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Girthquake View Post
    Dan heb ik liever deze eigenlijk...

    Die heb ik. Fantastisch boekwerk.

  13. #13
    Administrator Liquidje's Avatar
    Join Date
    May 2002
    Posts
    36,005
    Mentioned
    1254 Post(s)
    Tagged
    3 Thread(s)
    Gamer IDs

    Steam ID: LiquidT
    Quote Originally Posted by Like-a-Bunny View Post
    [
    Ik zit er zelf trouwens aan te denken om Skyward Sword nog eens op te starten. Puur om nog eens te kijken waarom die me zo goed bevallen is en veel andere delen een stuk minder.
    Die wil ik ook nog wel eens een keer proberen puur vanwege de lovende reacties hier.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  14. #14
    Administrator Like-a-Bunny's Avatar
    Join Date
    Feb 2004
    Location
    Between Baker and Barstow
    Posts
    59,445
    Mentioned
    1446 Post(s)
    Tagged
    1 Thread(s)
    Gamer IDs

    Gamertag: LaB NL PSN ID: LaB_NL Steam ID: LikeaBunny
    Quote Originally Posted by Liquidje View Post
    Die wil ik ook nog wel eens een keer proberen puur vanwege de lovende reacties hier.
    Let wel dat de consensus (ook hier) toch minder positief is. Ik geloof zelfs dat alleen PR en ik positief zijn over deze Zelda.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  15. #15
    Banned
    Join Date
    Aug 2006
    Posts
    3,733
    Mentioned
    61 Post(s)
    Tagged
    0 Thread(s)
    Links Awakening topt veel Zelda lijsten, maar je kan die game, als je 'm nu voor het eerst speelt, toch niet helemaal op waarde schatten? Destijds bij release kon je nog een vergelijking maken met wat er op dat moment op de markt was.

    Heb ik bij ongeveer alle oude games die ik nu voor het eerst speel. "Ouwe kut meuk."

  16. #16
    Slumbering gamer Baukereg's Avatar
    Join Date
    May 2008
    Posts
    6,663
    Mentioned
    260 Post(s)
    Tagged
    0 Thread(s)
    Gamer IDs

    Steam ID: 76561198014917105
    Quote Originally Posted by Like-a-Bunny View Post
    Let wel dat de consensus (ook hier) toch minder positief is. Ik geloof zelfs dat alleen PR en ik positief zijn over deze Zelda.
    Ik kon er bijvoorbeeld niet zo veel mee, maar dat heb ik eigenlijk met iedere Zelda sinds 3D.

    Quote Originally Posted by Girthquake View Post
    Links Awakening topt veel Zelda lijsten, maar je kan die game, als je 'm nu voor het eerst speelt, toch niet helemaal op waarde schatten? Destijds bij release kon je nog een vergelijking maken met wat er op dat moment op de markt was.
    Link's Awakening vind ik juist het ultieme voorbeeld van een gameboy game die vandaag de dag nog speelbaar is, zeker de DX versie in kleur. De gameplay staat nog als een huis, de controls zij zeer smooth en de hele mysterieuze vibe van de game wordt niet te kort gedaan door de beperkte graphics van de gameboy. Maar ik heb een behoorlijk roze bril op, dus ik praat coola.
    Last edited by Baukereg; 23rd August 2016 at 14:59.

  17. #17
    Banned
    Join Date
    Aug 2006
    Posts
    3,733
    Mentioned
    61 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Baukereg View Post
    Maar ik heb een behoorlijk roze bril op, dus ik praat coola.
    Zeker als het Zelda games betreft heb ik dat zelf echt totaal niet.

    Maar misschien toch maar eens checken dan.

  18. #18
    Administrator Liquidje's Avatar
    Join Date
    May 2002
    Posts
    36,005
    Mentioned
    1254 Post(s)
    Tagged
    3 Thread(s)
    Gamer IDs

    Steam ID: LiquidT
    Quote Originally Posted by Baukereg View Post
    Link's Awakening vind ik juist het ultieme voorbeeld van een gameboy game die vandaag de dag nog speelbaar is, zeker de DX versie in kleur. De gameplay staat nog als een huis, de controls zij zeer smooth en de hele mysterieuze vibe van de game wordt niet te kort gedaan door de beperkte graphics van de gameboy. Maar ik heb een behoorlijk roze bril op, dus ik praat coola.
    En graphics. Misschien wel de mooiste GB game die er is uitgekomen.

    Overigens heb ik weinig moeite met oude games op waarde in te schatten voor hun tijd. Als je genoeg oude games recent hebt gespeeld heb je zat referentie materiaal.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  19. #19
    Opperzeikerd Primate Ryan's Avatar
    Join Date
    Dec 2001
    Posts
    12,774
    Mentioned
    37 Post(s)
    Tagged
    0 Thread(s)
    Gamer IDs

    Steam ID: primate_ryan
    Heel veel van de 2d-games zijn nog prima te spelen en op waarde in te schatten. Zeker nu we, na door de duistere middeleeuwen geslenterd te zijn, ook veel nieuwe games krijgen die weer in 2d zijn al dan niet met pixelart. Het zijn de 3d-games die een stuk minder speelbaar zijn over het algemeen, vooral omdat we daar veel meer jaren aan ontwikkeling wat betreft controls en hulpmiddelen bij hebben gekregen en het een tijdje duurde voordat de games er zo uitzagen dat ze een langere tijd meekonden zonder dat de graphics gewoon niet te harden waren. Wat dat betreft is de originele versie van OoT nu denk ik minder speelbaar dan Awakening.

  20. #20
    Slumbering gamer Baukereg's Avatar
    Join Date
    May 2008
    Posts
    6,663
    Mentioned
    260 Post(s)
    Tagged
    0 Thread(s)
    Gamer IDs

    Steam ID: 76561198014917105
    Quote Originally Posted by Primate Ryan View Post
    Wat dat betreft is de originele versie van OoT nu denk ik minder speelbaar dan Awakening.
    Al is het maar omdat het schier onmogelijk is om een moderne controller te vinden die enigszins dezelfde knoppen heeft als een N64 controller.

  21. #21
    Administrator Liquidje's Avatar
    Join Date
    May 2002
    Posts
    36,005
    Mentioned
    1254 Post(s)
    Tagged
    3 Thread(s)
    Gamer IDs

    Steam ID: LiquidT
    De controller die er imho het meeste bij in de buurt komt zijn de fighting controllers met 6 facebuttons. Maar goed, er zijn prima profiles natuurlijk voor de emulator, en je hebt goedkope converters of usb knockoffs. Maar de N64 is wel echt de console waar ik voor iedere game zo'n beetje een ander controller profile hanteer.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  22. #22
    놀자 Tyspolir's Avatar
    Join Date
    Jan 2005
    Posts
    8,542
    Mentioned
    85 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Like-a-Bunny View Post
    Kijk dát zijn de OP's!
    Zeker, toffe OP @Girthquake ! Maarre, what happend to 'het grote zelda topic'? Ik kan 'm met de search niet meer vinden.
    Skill is mandatory! Cheating is optional.

    - 한샷 한 길 태연

  23. #23
    Senior Member RPGer's Avatar
    Join Date
    Mar 2008
    Posts
    22,048
    Mentioned
    851 Post(s)
    Tagged
    0 Thread(s)
    Gamer IDs

    PSN ID: shappy1010 Steam ID: RPGer
    Dit is @Girthquake 's reactie op het uitvallen van OOT uit de top 100

    FF Deus Ex topic maken.
    Ik wacht rustig af.

  24. #24
    Banned
    Join Date
    Aug 2006
    Posts
    3,733
    Mentioned
    61 Post(s)
    Tagged
    0 Thread(s)
    Die verdient het sowieso meer, maar met de episch grote catalogus aan Deus Ex games in het achterhoofd, had ik zelf geen zin om daar aan te beginnen.

  25. #25
    Opperzeikerd Primate Ryan's Avatar
    Join Date
    Dec 2001
    Posts
    12,774
    Mentioned
    37 Post(s)
    Tagged
    0 Thread(s)
    Gamer IDs

    Steam ID: primate_ryan
    Ik heb de OoT versie gespeeld die je bij de Gamecubeversie van Wind Waker kreeg (op de wii trouwens, toen was ik er pas klaar voor! ) en ik kan me niet herinneren dat de gamecube controller een probleem was.

  26. #26
    Banned
    Join Date
    Aug 2006
    Posts
    3,733
    Mentioned
    61 Post(s)
    Tagged
    0 Thread(s)
    Wat stukjes kritiek toegevoegd aan de eerste post, maar het is nogal lastig te vinden. Kom niet echt verder dan individuele bloggers/reviewers die niks met een Zelda game kunnen. Als iemand wat links heeft van major games sites waarin ze helder uitleggen wat de minpunten van de serie zijn dan voeg ik die graag toe aan de eerste post.

  27. #27
    Member Kikker's Avatar
    Join Date
    Oct 2003
    Posts
    4,884
    Mentioned
    288 Post(s)
    Tagged
    0 Thread(s)
    Gamer IDs

    PSN ID: K1kk3rGNL
    Quote Originally Posted by Primate Ryan View Post
    Ik heb de OoT versie gespeeld die je bij de Gamecubeversie van Wind Waker kreeg (op de wii trouwens, toen was ik er pas klaar voor! ) en ik kan me niet herinneren dat de gamecube controller een probleem was.
    Ik heb hetzelfde! OoT en MM beiden op de GameCube gespeeld met de Zelda collectie disc. Zonder problemen met de GC controller gespeeld (integendeel!)

  28. #28
    Slumbering gamer Baukereg's Avatar
    Join Date
    May 2008
    Posts
    6,663
    Mentioned
    260 Post(s)
    Tagged
    0 Thread(s)
    Gamer IDs

    Steam ID: 76561198014917105
    Quote Originally Posted by Primate Ryan View Post
    Ik heb de OoT versie gespeeld die je bij de Gamecubeversie van Wind Waker kreeg (op de wii trouwens, toen was ik er pas klaar voor! ) en ik kan me niet herinneren dat de gamecube controller een probleem was.
    Voor de versies hebben ze de controls opnieuw gemapt voor de juiste controller en de interface aangepast neem ik aan? In speelde op emulator. Zag zojuist ook dat er PC controllers in N64 stijl zijn.

  29. #29
    Administrator Liquidje's Avatar
    Join Date
    May 2002
    Posts
    36,005
    Mentioned
    1254 Post(s)
    Tagged
    3 Thread(s)
    Gamer IDs

    Steam ID: LiquidT
    Quote Originally Posted by Baukereg View Post
    Voor de versies hebben ze de controls opnieuw gemapt voor de juiste controller en de interface aangepast neem ik aan? In speelde op emulator. Zag zojuist ook dat er PC controllers in N64 stijl zijn.
    Zoals ik al zei, alle controller zijn zowel converters voor als goedkope knockoffs. Let wel op dat te cheape knockoffs echt niet fijn zijn.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  30. #30
    Opperzeikerd Primate Ryan's Avatar
    Join Date
    Dec 2001
    Posts
    12,774
    Mentioned
    37 Post(s)
    Tagged
    0 Thread(s)
    Gamer IDs

    Steam ID: primate_ryan
    Quote Originally Posted by Baukereg View Post
    Voor de versies hebben ze de controls opnieuw gemapt voor de juiste controller en de interface aangepast neem ik aan? In speelde op emulator. Zag zojuist ook dat er PC controllers in N64 stijl zijn.
    Ja, natuurlijk. Dat zal inderdaad wel.


    Waarom ik Majora's Mask boven de rest uit vind steken, zijn trouwens een aantal redenen. Zo is er de bijzondere, soms angstaanjagende, sfeer die geen enkele andere mainline Zelda weet te benaderen. Daarnaast is er ook het unieke tijdsaspect, waar het leuke sidequest systeem aan is gehangen. De hubs naar de dungeon toe zelf hadden ook al puzzels en uitdaging. Tot slot heb je de gameplay, die gewoon erg lekker is door het maskersysteem. Niet alleen krijg je daardoor unieke abilities, maar een aantal van de vormen hebben ook movement opties die je laten rollen of snel door het water laten zwemmen en dat voelt GOED. In de meeste andere Zelda's voelt de movement toch vrij beperkt aan. Al die zaken gecombineerd, maakt het een hele bijzondere game die zijn gelijke niet kent. Niet alleen binnen de Zelda-reeks, maar ook in het algemeen.

    Het probleem dat ik met OoT heb, is dat het wat te veel aanvoelt alsof ze A Link to the Past overgezet hebben naar 3D. De timeskip is wel tof.

    Windwaker is een schitterende game, maar het zeilen is een verschrikking en het heeft nog een dungeon of twee nodig in plaats van die verzamelquest.

    Het begin in het dorp van Twilight Princess is rampzalig saai en het duurt 10-15 uur voordat de game echt leuk wordt.

    Skyward Sword heeft te veel notificaties als je shit oppakt en zo en dat pratende zwaard. Verder misschien iets te veel hergebruik van gebieden, maar dat doen ze op slimme wijze, dus ik vond het niet echt storend. Verder wel goede movement options, puzzelhubs, de controls werken prima en zorgen voor andere manieren waarop je vertrouwde uitrusting gebruikt en ik vond gek genoeg de introductie in het dorp hartverwarmend in plaats van storend. Oh ja, je moet helaas te vaak tegen die zwarte blob baas vechten in die pit.

  31. #31
    dbz freak coola's Avatar
    Join Date
    Sep 2011
    Posts
    9,167
    Mentioned
    538 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Baukereg View Post
    Maar ik heb een behoorlijk roze bril op, dus ik praat coola.
    I find this offensive.


    Voor de rest kan ik alleen maar zeggen erg goed topic.

  32. #32
    Incorgnito Randroid's Avatar
    Join Date
    Jul 2010
    Posts
    3,824
    Mentioned
    308 Post(s)
    Tagged
    0 Thread(s)
    Nieuwe Zelda-amiibo:



    Hnnnnnng die Toon Link.

    En Skyward Sword staat nu schijnbaar in de eShop.

  33. #33
    Banned
    Join Date
    Aug 2006
    Posts
    3,733
    Mentioned
    61 Post(s)
    Tagged
    0 Thread(s)
    Klik voor full size.
    Klik voor full size.


    http://calebnefzen.artstation.com/po...eyend-of-zelda

    Was het maar een echte action figure. =[

  34. #34
    Opperzeikerd Primate Ryan's Avatar
    Join Date
    Dec 2001
    Posts
    12,774
    Mentioned
    37 Post(s)
    Tagged
    0 Thread(s)
    Gamer IDs

    Steam ID: primate_ryan
    Ik ben gisteren maar eens aan een rerun van Skyward Sword begonnen (abckwards compatibility op de U) en ben nu net in de tweede dungeon aanbeland. Het plan is om alle sidequestmeuk te laten voor wat het is, omdat het veelal busywork is en al die extra hartjes en dergelijke me vooralsnog gestolen kunnen worden. Gewoon lekker door de game heenspelen.

    Wat opvalt: het speelt gewoon als een tierelier. Heerlijke movement en movementopties. Items werken prima met de motion control (kever besturen, katapult afvuren, bommen rollen/gooien, zwaard zwaaien) en de weg naar de dungeons is ongeveer net zo interessant wat betreft puzzels en exploratie als de dungeons zelf, wat ik toen als een enorm pluspunt zag en nu nog steeds kan waarderen.

    Nadeel is wel dat Nintendo Zelda's niet echt geschikt maakt voor herspelen, in die zin dat het wel even duurt voor je weer op weg bent. Waar ik de opening erg kon waarderen tijdens mijn eerste playthrough (band met Zelda uitwerken, stadje neerzetten), duurde het nu wel erg lang voor ik eindelijk aan de slag mocht, waarbij de langzame tekst die amper te versnellen valt niet helpt. Als je eenmaal net voorbij het eerste stuk in het woud bent, waar je nog aardig wat tekst krijgt en dousing uitgelegd (overigens kan je dat dousen gewoon bewaren voor wanneer je iets echt niet kan vinden) krijg je eindelijk de ruimte om te spelen. En daalt de frequentie van nutteloze opmerkingen en tekst sterk. En dan komt de game eindelijk tot zijn recht. Het is ook te adviseren om gewoon tijd uit te trekken voor het spel en het niet in kleine spurts te spelen, zodat je niet bij elke speelsessie van een half uur een kwartier kwijt bent aan die meldingen die je krijgt bij items die je voor het eerst oppakt (wat een designfout!).

    Maar goed, mijn mening dat dit de beste Zelda is na Majora's is nog niet ondermijnd en ik geniet gewoon weer van deze game. Ik kijk vooral weer uit naar de vierde dungeon (met die underworld zeg maar) en de woestijnwereld die ik toen het tofst vond.

    Ik blijf het jammer vinden dat de nieuwe Zelda wel nog verder aan de movementopties sleutelt, maar dit helaas in een open wereld achtig iets implementeert. Hoeveel 3d games komen er nog uit met de nadruk op platforming, (environmental) puzzles en eventueel verschillende items die je helpen bij de exploratie? Tomb Raider doet het niet meer, Prince of Persia doet het niet meer (opgevolgd door AC). De Metroid-serie is grotendeels verdwenen. Wat is er nog over? De vorige generatie was Majin ook nog een verrassend leuke game wat dat betreft, maar die had volgens mij bijzonder slechte sales.

  35. #35
    Administrator Liquidje's Avatar
    Join Date
    May 2002
    Posts
    36,005
    Mentioned
    1254 Post(s)
    Tagged
    3 Thread(s)
    Gamer IDs

    Steam ID: LiquidT
    Quote Originally Posted by Primate Ryan View Post
    Ik blijf het jammer vinden dat de nieuwe Zelda wel nog verder aan de movementopties sleutelt, maar dit helaas in een open wereld achtig iets implementeert. Hoeveel 3d games komen er nog uit met de nadruk op platforming, (environmental) puzzles en eventueel verschillende items die je helpen bij de exploratie? Tomb Raider doet het niet meer, Prince of Persia doet het niet meer (opgevolgd door AC). De Metroid-serie is grotendeels verdwenen. Wat is er nog over? De vorige generatie was Majin ook nog een verrassend leuke game wat dat betreft, maar die had volgens mij bijzonder slechte sales.
    Majin and the Forsaken Kingdom? Heb ik wel liggen, nooit aan begonnen...
    Skyward Sword staat w.m.b. hoog op mijn to-do lijst. Als jij het de op-een-na-beste Zelda noemt MOET ik hem oppikken.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  36. #36
    Opperzeikerd Primate Ryan's Avatar
    Join Date
    Dec 2001
    Posts
    12,774
    Mentioned
    37 Post(s)
    Tagged
    0 Thread(s)
    Gamer IDs

    Steam ID: primate_ryan
    En toen was mijn lange reply weg.

    Dan maar een tldr: Majin is een degelijke game (geen klassieker) die jaren terug werd weggezet als een TLG/trico clone/copycat, maar grappig genoeg dus een jaar of 7? eerder is verschenen. Als ik naar gameplay van TLG kijk, lijkt Majin me de betere gameplay hebben, maar minder de emotionele snaar te raken (boeiend, ik ben toch een robot). Gewoon lekker puzzelen, gebruik maken van abilities en vechten samen met je maatje.

    Ben nu bij de vijfde dungeon van Skyward Sword. Geniet misschien nog wel meer dan de eerste keer doordat ik alle nutteloze zooi oversla, waardoor het vrijwel puur gameplay genot is zonder filler en trage conversaties. Vierde dungeon blijft een van de hoogtepunten in de serie, geweldig design. Sowieso zit de game vol met toffe dingetjes, wat het des te vreemder maakt dat je bijvoorbeeld elke keer die berichtjes krijgt van dingen die je op hebt gepakt of dat de conversaties zo verrekte langzaam gaan, wat gewoon met een keer playtesten eruit had moeten worden gehaald, of via de settings veranderd had moeten kunnen worden.

  37. #37
    Administrator Liquidje's Avatar
    Join Date
    May 2002
    Posts
    36,005
    Mentioned
    1254 Post(s)
    Tagged
    3 Thread(s)
    Gamer IDs

    Steam ID: LiquidT
    Quote Originally Posted by Primate Ryan View Post
    Ben nu bij de vijfde dungeon van Skyward Sword. Geniet misschien nog wel meer dan de eerste keer doordat ik alle nutteloze zooi oversla, waardoor het vrijwel puur gameplay genot is zonder filler en trage conversaties. Vierde dungeon blijft een van de hoogtepunten in de serie, geweldig design. Sowieso zit de game vol met toffe dingetjes, wat het des te vreemder maakt dat je bijvoorbeeld elke keer die berichtjes krijgt van dingen die je op hebt gepakt of dat de conversaties zo verrekte langzaam gaan, wat gewoon met een keer playtesten eruit had moeten worden gehaald, of via de settings veranderd had moeten kunnen worden.
    Aanrader dus
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  38. #38
    Member Michiel1986's Avatar
    Join Date
    Jul 2007
    Location
    Hyrule
    Posts
    6,135
    Mentioned
    165 Post(s)
    Tagged
    0 Thread(s)
    Ze hadden Skyward Sword nog een keertje kunnen remasteren voor de Wii U zoals TW HD en WW HD, dan had ik hem zeker nog een keer gekocht
    Het spel ziet er serieus afschuwlijk uit op een 4k tv, met die 480p resolutie upgescaled na 1080p op een 4k tv.

  39. #39
    Opperzeikerd Primate Ryan's Avatar
    Join Date
    Dec 2001
    Posts
    12,774
    Mentioned
    37 Post(s)
    Tagged
    0 Thread(s)
    Gamer IDs

    Steam ID: primate_ryan
    Aanrader, ja. Maaaaar, niet als je van plan bent om telkens een half uur/uurtje te spelen. Dan zou ik het spel laten voor wat het is.

  40. #40
    Opperzeikerd Primate Ryan's Avatar
    Join Date
    Dec 2001
    Posts
    12,774
    Mentioned
    37 Post(s)
    Tagged
    0 Thread(s)
    Gamer IDs

    Steam ID: primate_ryan
    En het stuk in de woestijn waar ik zo naar uitkeek ook weer gehad. Echt uitstekend, eerst met die boot naar drie eilanden varen die allemaal hun eigen gameplaydingetje hebben en dan dat piratenschip als dungeon. Zo goed en dat net na dungeon 4, die de beste uit de game is. Wat dat betreft was dit ook het hoogtepunt van de game. Dungeon 6 kan ik me eerlijk gezegd helemaal niets meer van herinneren dus dat was waarschijnlijk een vrij neutrale ervaring vergeleken met de rest van het spel.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •