The Legend of Zelda (Japanese: ゼルダの伝説 Hepburn: Zeruda no Densetsu?) is a high-fantasy action-adventure video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments have been outsourced to Capcom, Vanpool, and Grezzo. The series' gameplay incorporates elements of action, adventure, and puzzle-solving games. The Legend of Zelda is one of Nintendo's most prominent franchises.
The series centers on Link, the playable character and chief protagonist. Link is often given the task of rescuing Princess Zelda and the kingdom of Hyrule from Ganon, who is the principal antagonist of the series; however, other settings and antagonists have appeared in several titles. The games' plots commonly involve a relic known as the Triforce, a set of three omnipotent golden triangles. The protagonist in each game is usually not the same incarnation of Link, but a few exceptions exist.
Since the original The Legend of Zelda was released in 1986, the series has expanded to include 18 entries on all of Nintendo's major game consoles, as well as a number of spin-offs. An American animated TV series based on the games aired in 1989 and individual manga adaptations commissioned by Nintendo have been produced in Japan since 1997. As of 2011, the series has sold over 62 million copies.
Home Console Games
February 21 1986
[Het linkerbovenhoekje van het schild is een cut out. Wat je ziet is de gold cartridge]
The Legend of Zelda (Japanese: ゼルダの伝説 Hepburn: Zeruda no Densetsu?), subtitled The Hyrule Fantasy in its original Japanese release, is an action-adventure video game developed and published by Nintendo and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player sees Link from a top-down perspective and must navigate him through the overworld and several dungeons, defeating enemies and finding secrets along the way.
The first game of the The Legend of Zelda series, it was originally released in Japan as a launch title for the Family Computer Disk System peripheral in 1986. More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge format, making the game the first home console title to include an internal battery for saving data. This version was released in Japan in 1994 under the title The Legend of Zelda 1 (ゼルダの伝説1 Zeruda no Densetsu Wan?). The game was ported to the GameCube and Game Boy Advance, and is available in emulated form via the Virtual Console on the Wii, Nintendo 3DS and Wii U.
The Legend of Zelda was a bestseller for Nintendo, selling over 6.5 million copies. It is often featured in lists of games considered the greatest or most influential and is regarded as a spiritual forerunner of the role-playing video game genre. A solitary sequel, Zelda II: The Adventure of Link, was first released in Japan less than a year after its predecessor's debut. The game spawned several prequels and a number of spin-offs, establishing a series that has become one of Nintendo's most popular.
January 14 1987
Zelda II: The Adventure of Link (Japanese: リンクの冒険 Hepburn: Rinku no Bōken, "Adventure of Link") is an action role-playing video game with platforming elements. The second installment in the The Legend of Zelda series, it was developed and published by Nintendo for the Family Computer Disk System on January 14, 1987, less than a year after the original The Legend of Zelda was released and seven months before North America saw the release of the first Zelda title. The game was released in North America and the PAL region for the Nintendo Entertainment System in late 1988, almost two years after its initial release in Japan.
The Adventure of Link is a direct sequel to the original The Legend of Zelda, again involving the protagonist, Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The Adventure of Link's emphasis on side-scrolling and role-playing elements, however, was a significant departure from its predecessor. As of 2016, the game remains the only technical sequel to the original title, as all other entries in the series either are prequels or take place in an alternative reality, according to the official Zelda timeline.
The game was a critical and financial success, and introduced elements such as Link's "magic meter" and the Dark Link character that would become commonplace in future Zelda games, although the role-playing elements such as experience points and the platform-style side-scrolling and multiple lives have not been used since in canonical games. It was followed in 1991 by The Legend of Zelda: A Link to the Past for the Super Nintendo Entertainment System.
November 21 1991
The Legend of Zelda: A Link to the Past, known as The Legend of Zelda: Triforce of the Gods (Japanese: ゼルダの伝説 神々のトライフォース Hepburn: Zeruda no Densetsu: Kamigami no Toraifōsu) in Japan, is an action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. It is the third installment in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe.
The plot of A Link to the Past focuses on Link as he travels on a journey to save Hyrule, defeat Ganon and rescue maidens related to the Sages. A Link to the Past uses a 3/4 top-down perspective similar to that of the original The Legend of Zelda, dropping the side scrolling elements of Zelda II: The Adventure of Link. A Link to the Past introduced elements to the series that are still commonplace today, such as the concept of an alternate or parallel world, the Master Sword and other new weapons and items.
Released to critical and commercial success, A Link to the Past was a landmark title for Nintendo and is widely considered today to be one of the greatest video games of all time. Over four million units of the game have been sold worldwide. A Link to the Past was ported to the Game Boy Advance with slight changes, and is available for the Wii, Wii U, and New Nintendo 3DS via the Virtual Console.
A successor to the game, titled The Legend of Zelda: A Link Between Worlds, was released for the Nintendo 3DS in November 2013.
November 21 1998
The Legend of Zelda: Ocarina of Time (Japanese: ゼルダの伝説 時のオカリナ Hepburn: Zeruda no Densetsu: Toki no Okarina) is an action-adventure video game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in Europe and Australia in December 1998. Originally developed for the 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in the The Legend of Zelda series, and the first with 3D graphics. It was followed by a direct sequel, The Legend of Zelda: Majora's Mask, in 2000.
In Ocarina of Time, the player controls Link in the land of Hyrule. Link sets out on a quest to stop Ganondorf, king of the Gerudo tribe, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. He travels through time and navigates various dungeons to awaken the sages, who have the power to seal Ganondorf away forever. Music plays an important role: To progress, the player must learn to play several songs on an ocarina. The game was responsible for increased interest in and rise in sales of the instrument.
Ocarina of Time's gameplay introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games. In Japan, more than 820,000 copies were sold in 1998, making it the tenth best-selling game of that year. During its lifetime, 1.14 million copies of Ocarina of Time were sold in Japan, and over 7.6 million copies were sold worldwide. The game won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival, and won six honors at the 2nd Annual Interactive Achievement Awards. As of 2016, it is the highest-rated game on review-aggregating site Metacritic, with a score of 99/100; in 2008 and 2010, Guinness World Records listed Ocarina of Time as the highest-rated game ever reviewed. It is considered by many critics and gamers to be one of the greatest video games of all time. (...)
Ocarina of Time has had four major rereleases. It was originally ported to the GameCube alongside Ocarina of Time Master Quest, which featured reworked dungeons with new puzzles, and was included in The Legend of Zelda: Collector's Edition. It was also ported to the iQue Player in 2003, and was made available via the Virtual Console service for the Wii and Wii U in 2007 and 2015 respectively. The rereleases were well received; although some critics considered the game outdated even during the initial rerelease, other reviewers believed it had aged well. A remake for the Nintendo 3DS, Ocarina of Time 3D, was released in 2011 with updated graphics and new autostereoscopic 3D effects; it includes Master Quest's rearranged dungeons, which are absent from the Wii, Wii U, and iQue versions.
April 27 2000
The Legend of Zelda: Majora's Mask (Japanese: ゼルダの伝説 ムジュラの仮面 Hepburn: Zeruda no Densetsu: Mujura no Kamen) is an action-adventure video game developed and published by Nintendo for the Nintendo 64. It was released in Japan on April 27, 2000, in North America on October 26, 2000, and in Europe on November 17, 2000. Approximately 314,000 copies of the game were sold during its first week in Japan, and three million copies were sold worldwide. The game was rereleased for the GameCube as part of The Legend of Zelda: Collector's Edition in 2003, and the Wii's Virtual Console service in 2009. It was released for the European Wii U Virtual Console on June 23, 2016. An enhanced remake for the Nintendo 3DS, titled The Legend of Zelda: Majora's Mask 3D, was released in February 2015.
Majora's Mask is the sixth main installment in The Legend of Zelda series and the second using 3D graphics, the first being the game's predecessor, The Legend of Zelda: Ocarina of Time. Considered by critics to be a "darker" entry in the Zelda games franchise, Majora's Mask is set in Termina, an alternate version of the usual series setting of Hyrule, where the Skull Kid has stolen Majora's Mask, a powerful ancient artifact. Under its influence, the Skull Kid causes the land's moon to slowly fall towards Termina, where it crashes after three days. The protagonist Link repeatedly travels back in time to the beginning of the three days to find a way to stop the moon from destroying the world.
The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome. Unlike Ocarina of Time, Majora's Mask requires the Expansion Pak, which provides additional memory for enhanced graphics and more on-screen characters. Majora's Mask was acclaimed by critics, who praised the graphics and complex story. The game is known for having a very dark and depressing tone to the characters and plot shown in the game. It is now considered to be one of the best games ever made.
December 13 2002
The Legend of Zelda: The Wind Waker (Japanese: ゼルダの伝説 風のタクト Hepburn: Zeruda no Densetsu: Kaze no Takuto) is an action-adventure game developed and published by Nintendo for the GameCube home video game console. The tenth installment in the The Legend of Zelda series, it was released in Japan on December 13, 2002; in North America on March 24, 2003; and in Europe on May 2, 2003.
The game is set on a group of islands in a vast sea—a first for the series. The player controls series protagonist Link as he attempts to save his sister from the sorcerer Ganon and becomes embroiled in a struggle for the Triforce, a sacred relic that grants its holder's wishes. Aided by allies including pirate captain Tetra and a talking boat named the King of Red Lions, Link sails the ocean, explores islands, and traverses dungeons to acquire the power necessary to defeat Ganon. Wind, which facilitates sailing, plays a prominent role, and can be controlled with a magic conductor's baton called the Wind Waker.
Wind Waker was directed by Eiji Aonuma and produced by Shigeru Miyamoto and Takashi Tezuka. It retains the basic 3D gameplay of its predecessors, Ocarina of Time and Majora's Mask, but with a distinctive cartoon-like art style created through cel shading. The art style proved divisive among players, resulting in comparatively weak sales outside Japan. However, it was met with critical acclaim, and is now considered to be one of the best games ever made. Wind Waker originated the "Toon Link" version of the Link character, and received two direct sequels for Nintendo DS, Phantom Hourglass (2007) and Spirit Tracks (2009); a high-definition remaster was released for the Wii U in 2013.
March 18 2004
The Legend of Zelda: Four Swords Adventures, released as The Legend of Zelda: Four Swords (Japanese: ゼルダの伝説 4つの剣+ Hepburn: Zeruda no Densetsu: Yottsu no Tsurugi) in Japan, is the eleventh installment in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube home video game console in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance handheld game console can be used as a controller when using the Nintendo GameCube – Game Boy Advance link cable bundled with the game in North America and Europe. The game is the only entry in the series that cannot be played on current-generation Nintendo consoles.
The game takes Link on an adventure to restore peace to Hyrule after learning that an evil counterpart of himself, Shadow Link, has been created. Four Swords Adventures was considered the 48th-best game ever made for a Nintendo system by Nintendo Power, and received an aggregated 86 out of 100 from Metacritic. It was the third best-selling game of June 2004 in North America, with 155,000 units, and has since sold 250,000 copies; it has also sold 127,000 units in Japan.
December 2 2006
The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス Hepburn: Zeruda no Densetsu: Towairaito Purinsesu) is an action-adventure game developed and published by Nintendo for the Wii and GameCube home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.
The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after Ocarina of Time and Majora's Mask, in an alternate timeline from The Wind Waker.
At the time of its release, Twilight Princess was considered the greatest entry in the Zelda series by many critics, including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN, and The Washington Post. It received several Game of the Year awards, and was the most critically acclaimed game of 2006. As of September 2015, 8.85 million copies of the game have been sold worldwide, making it the best-selling title in the series. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition remaster for the Wii U, The Legend of Zelda: Twilight Princess HD, was released in March 2016.
November 18 2011
The Legend of Zelda: Skyward Sword is an action-adventure game for the Wii home console, developed and published by Nintendo. The sixteenth mainline entry in the The Legend of Zelda series, it was released worldwide in November 2011. Taking the role of series protagonist Link, players navigate the skies around the floating island of Skyloft and the land below it, completing quests that advance the story and solving environmental and dungeon-based puzzles. Gameplay mechanics and combat, the latter focusing on attacking and blocking with sword and shield, are reliant on the Wii MotionPlus expansion device.
Skyward Sword takes place at the beginning of the Zelda continuity, detailing the origins of the Master Sword, a recurring weapon within the series. The current incarnation of Link, resident of a floating town called Skyloft, heads on a quest to rescue his childhood friend Zelda after she is kidnapped and spirited to the Surface, an abandoned land below the clouds. Armed with the Goddess Sword and aided by a spirit named Fi, Link must ensure Zelda's safety and stop Ghirahim as he attempts to resurrect his master.
Development lasted around five years, beginning after the release of Twilight Princess in 2006. Multiple earlier Zelda games influenced the developers, including Twilight Princess, Ocarina of Time and Majora's Mask. Many aspects of the game's overworld and gameplay were designed to streamline and populate the experience for players. The art style was influenced by the work of impressionist painters including Paul Cézanne. The implementation of Wii MotionPlus proved problematic for the developers, to the point where it was nearly discarded. The music, composed by a team led by Hajime Wakai and supervised by Koji Kondo, was the first Zelda title to use a live orchestra for majority of the tracks.
First revealed in 2009, it was initially planned for release the following year before being delayed to 2011 to further refine and expand it. The game was a critical and commercial success, receiving perfect scores from multiple journalistic sites, winning and receiving nominations for numerous industry and journalist awards, and selling over three million copies worldwide. Feedback on the game later influenced the development of the next entry for home consoles, Breath of the Wild.
2017
The Legend of Zelda: Breath of the Wild (Japanese: ゼルダの伝説 ブレス オブ ザ ワイルド Hepburn: Zeruda no Densetsu: Buresu obu za Wairudo) is an upcoming action-adventure video game under development by Nintendo for the Wii U and the company's upcoming platform, codenamed "NX". It is the nineteenth main installment in the The Legend of Zelda series and the first original Zelda game developed with a high-definition resolution. Set in Hyrule, 100 years after the slumber of amnesiac protagonist Link, the story involves his awakening to a mysterious voice as he follows its direction and embarks on a quest to defeat Calamity Ganon.
The title will feature open world gameplay that constitutes a departure from the series' normal conventions, such as the inclusion of a realistic, advanced physics engine, as well as the ability to play through the game's dungeons in any order of the player's choosing. Originally announced in 2013, the game was originally planned for release as a Wii U exclusive in 2015. After being delayed multiple times, it is currently set for release in 2017.
Main Characters
The central protagonist of the The Legend of Zelda series, Link is the name of various young men who characteristically wear a green tunic and a pointed cap. In most games, the player can give Link a different name before the start of the adventure, and he will be referred by that given name throughout by the non-player characters (NPCs). The various Links each have a special title, such as "Hero of Time", "Hero of the Winds" or "Hero chosen by the gods". Link is left-handed, with two exceptions. In the Wii version of Twilight Princess, Link is right-handed due to the "mirroring" used to accommodate the right-handed control scheme, which flips the entire game world's layout from that of its GameCube counterpart. Link is right-handed in the title Skyward Sword for the same reason. In the manual for the original game, he is depicted as being right-handed, and in the game itself, Link is seen as ambidextrous because whether he is facing left or right, his sword is in the "down screen side". Like many silent protagonists in video games, Link does not speak, only producing grunts, yells, or similar sounds. Despite the player not seeing the dialogue, it is referenced second-hand by in-game characters, showing that he is not, in fact, mute. Link is shown as a silent protagonist so that the audience is able to have their own thoughts as to how their Link would answer the characters instead of him having scripted responses.
TS sidenote: volgens mij is Link hetero. Er is wat onduidelijk over de oorbel en aan welk oor die precies zit.
Princess Zelda is the princess of Hyrule and the guardian of the Triforce of Wisdom. Her name is present in many of her female ancestors and descendants. While most titles require Link to save Zelda from Ganon, she sometimes plays a supporting role in battle, using magical powers and weapons such as Light Arrows to aid Link. With the exception of the CD-i games (which were not official Nintendo games), she was not playable in the main series until Spirit Tracks, where she becomes a spirit and can possess a Phantom Knight that can be controlled by the player. Zelda appears under various other aliases and alter egos, including Sheik (in Ocarina of Time) and Tetra (in The Wind Waker and Phantom Hourglass). In Skyward Sword, it is revealed that the Zelda of that game is a reincarnation of the goddess Hylia, whose power flows through the royal bloodline. Shigeru Miyamoto used the name "Zelda" from American novelist Zelda Fitzgerald.
Funfact: Robin Williams heeft zijn dochter vernoemd naar Princess Zelda.
Ganon, also known as Ganondorf in his humanoid form, is the main antagonist and the final boss in the majority of Zelda games. In the series, Ganondorf is the leader of a race of desert brigands called the Gerudo, which consists entirely of female warriors save for one man born every one hundred years. He is significantly taller than other human NPCs, but his looks vary between games. His specific motives vary from game to game, but most often his plans include him kidnapping Princess Zelda and planning to achieve domination of Hyrule and presumably the world beyond it. To this end, he seeks the Triforce, a powerful magical relic. He often possesses a portion of the Triforce called the Triforce of Power, which gives him great strength. However, it is often not enough to accomplish his ends, leading him to hunt the remaining Triforce pieces. Unlike Link, Zelda, and most other recurring characters, he is actually the same person in every game, with the exception of Four Swords Adventures, where he is a reincarnation of the original. In each game the battles with him are different and he fights using different styles. The game Skyward Sword indicates that Ganon is a reincarnation of an evil deity known as Demise.
Funfact: Grills a mean burger.
Reception and legacy
The Legend of Zelda series has received outstanding levels of acclaim from critics and the public. Ocarina of Time, The Wind Waker and Skyward Sword have each received a perfect 40/40 score (10/10 by four reviewers) by Japanese Famitsu magazine, making Zelda one of the few series with multiple perfect scores. Ocarina of Time was even listed by Guinness World Records as the highest-rated video game in history, citing its Metacritic score of 99 out of 100. Computer and Video Games awarded The Wind Waker and Twilight Princess a score of 10/10. A Link to the Past has won Gold Award from Electronic Gaming Monthly. In Nintendo Power's Top 200 countdown in 2004, Ocarina of Time took first place, and seven other Zelda games placed in the top 40. Twilight Princess was named Game of the Year by X-Play, Game Trailers, 1UP, Electronic Gaming Monthly, Spacey Awards, Game Informer, GameSpy, Nintendo Power, IGN, and many other websites. The editors of review aggregator websites Game Rankings, IGN and Metacritic have all given Ocarina of Time their highest aggregate scores. Game Informer has awarded The Wind Waker, Twilight Princess, Skyward Sword, and A Link Between Worlds with scores of 10/10. Phantom Hourglass was named DS Game of the Year by IGN and GameSpy. Airing December 10, 2011, Spike TV's annual Video Game Awards gave the series the first ever "Hall of Fame Award", which Miyamoto accepted in person. Ocarina of Time and its use of melodic themes to identify different game regions has been called a reverse of Richard Wagner's use of leitmotifs to identify characters and themes. Ocarina of Time was so well received that sales increased for real ocarinas. IGN praised the music of Majora's Mask for its brilliance despite its heavy use of MIDI. It has been ranked the seventh-greatest game by Electronic Gaming Monthly, whereas Ocarina of Time was ranked eighth. The series won GameFAQs Best Series Ever competition.
Criticism
“The Legend of Zelda” is classist, sexist and racist:
Zelda Just Keeps Getting Worse. But It Isn't Beyond Saving:But in the game, domestication is portrayed as a mutually beneficial, voluntary arrangement. The anthropomorphized cows of Hyrule speak to Link, literally saying, “Have some of my refreshing and nutritious milk!” Of course depicting a relationship as anything like symbiotic when one party kills and eats the other, as well as the latter’s children, would be laughable if it weren’t so appalling.
Hey! Listen! The Case Against Ocarina of Time:That is what I'm claiming: that modern Zeldas are broken at their core. By modern I mean the console Zeldas Ocarina forward (though Link to the Past is not innocent), and by core I mean their central structure and mechanics. I'm not going to harp on peripheral issues, though there are many that deserve mention. I'm not concerned with graphics, even if Wind Waker's still-amazing style nearly saves it or Skyward Sword's compromise between the painterly and the realistic is just that – a compromise, where nobody wins. I don't think a modern game requires voice acting, although slow, repetitive dialogue boxes remain serious irritants.
Sequelitis - ZELDA: A Link to the Past vs. Ocarina of TimeI say this as somebody who has spent way too much time wailing away on plastic guitars and feeling great about it: the ocarina is just not a cool instrument. It looks like something you'd have been forced to play in the school band if you'd missed the first day when everybody got to pick their instruments. Nobody in the history of the world has ever air-ocarina'd. And here it is, this pathetic little woodpipe, serving as the hub upon which turn the spokes of the greatest game ever made. I don't buy it.
Is Ocarina of Time REALLY the masterpiece we all say it is? What did it do to change how Zelda games are made? How much hate mail WILL I get for this?!
(deze post is nog niet klaar maar moet gaan douchen..)