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Thread: [Multi] Darksiders Genesis

  1. #1
    Administrator Like-a-Bunny's Avatar
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    [Multi] Darksiders Genesis









    From the dawn of creation, THE COUNCIL has maintained the Balance across existence. Carrying out their orders are THE HORSEMEN, Nephilim (powerful beings spawned from the unnatural union of angels and demons) who have pledged themselves to the Council and been granted immense power. However, this power came at a tragic cost: the Horsemen were ordered to use their newfound strength to wipe out the rest of their kind. What followed was a bloody battle on Eden where the Horsemen, obeying the will of the Council, annihilated the Nephilim.

    Still reeling from the events on Eden, WAR and STRIFE have been given a new assignment -- LUCIFER, the enigmatic and deceptive demon king, has been plotting to upset the Balance by granting power to master demons throughout Hell. War and Strife must hunt down these masters, gather information, and ultimately fight their way through a tangled, demonic conspiracy that threatens to forever upset the Balance and unravel all of creation.

    DARKSIDERS: GENESIS is an action/adventure that tears its way through hordes of demons, angels, and everything in-between on its way to Hell and back with guns blazing and swords swinging. Genesis gives players their first look at the world of DARKSIDERS before the events of the original game, as well as introduces the horseman STRIFE.

    Features:

    • Blast angels and demons as the gunslinging Horseman Strife, playable for the first time
    • Swap between the powerful swordsman War and Strife instantly in frenetic, single-player gameplay
    • Explore the epic world of Darksiders and wreak havoc with a friend in two-player cooperative mode
    • Experience a brand new story campaign that takes place before the original Darksiders, exploring the origin of the Seven Seals
    • Grow in strength and power as you collect items, abilities, weapon enhancements, creature cores and more










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  2. #2
    Administrator Like-a-Bunny's Avatar
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    'Darksiders Genesis' is more than a Diablo-like dungeon crawler

    There are plenty of platforms for you to get your 'Prince of Persia' on.




    THQ Nordic isn't finished with the Horsemen of the Apocalypse. A decade after the original game came out on the PS3, War and his brothers return to consoles in a brand new iteration of Darksiders, dubbed Genesis. But this spin-off prequel doesn't look much like its predecessors.

    Darksiders Genesis introduces Strife as the fourth Horseman and primary protagonist, though players can instantly swap between him and War throughout the game to take advantage of their relative combat advantages. Strife relies on firearms while War fights with his sword, Chaos Eater. Together, the Horsemen of the Apocalypse must unravel a tangled web of demonic intrigue to prevent Lucifer (yes, that one) from upsetting the balance of good and evil and destroying the world. You know, just a normal Tuesday in Hell.

    But while the first two games of the series were 3rd-person hack and slash adventures, Genesis takes more of a looter approach. Rather than looking over the Horseman's shoulder, the game utilizes a top-down perspective, akin to the Diablo or Golden Axe series. But while those two franchises kept players firmly rooted to the floor, both Strife and War routinely take to the skies. Genesis involves just as much Prince of Persia-style platforming as its predecessors did, though the fixed camera perspective can make lining up challenging jumps even trickier. That said, I found myself rather preferring the new camera style during a recent hands-off demo at E3. It makes managing mobs much easier as you can see every onscreen enemy at all times.



    Combat plays a co-equal role to platforming with mobs of enemies seemingly around every corner. Each character has his own fighting strengths. War's huge sword does plenty of AoE damage, while Strife's twin-pistols have a higher DPS and better range. Each character also has a host of special attack powers, numerous ammo or status effect variants; and an outsized, overpowered Chaos form. In single-player mode, you'll be able to swap between the two instantly as the situation demands. In co-op (either online or local split screen), each player will pick and stick with a single character.

    Unlike the first two Darksiders, whose levels were all intertwined, Genesis splits the map into 17 specific stages set across four larger areas or realms. Like Metroid, players will have to backtrack to earlier areas as they unlock new powers in order to reach previously inaccessible loot and secrets. To clear each realm, players will have to face off against gigantic level bosses such as the Mammon demon (think Gollum meets Scrooge McDuck) we saw during the demo. He'd hide in the piles of money he'd been hoarding while calling in wave after wave of minions.


    Once you do manage to off one of the four bosses, or any of the numerous mini-bosses sprinkled across the game, you'll be rewarded with either a minor or major "Core." These serve as swappable stat and effect boosts. Beyond that, enemies will generally drop the standard health, rage and money orbs from the first games. In co-op, the orbs will be available to both players, while the cores will be exclusive to the player that earned it.

    Darksiders Genesis is slated to hit the PS4, Xbox One, Switch, and Stadia when it's released later this year.
    bron
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  3. #3
    Member Michiel1986's Avatar
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    Wordt hier nou niet echt warm of koud van, beetje een verneuking van de franchise, diablo achtige bs plotseling no thx.

  4. #4
    Variation on a Dream LtPsycho's Avatar
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    Quote Originally Posted by Michiel1986 View Post
    Wordt hier nou niet echt warm of koud van, beetje een verneuking van de franchise, diablo achtige bs plotseling no thx.
    An sich is er natuurlijk niks mis met een uitstapje naar een ander genre om je verhaal waar uit te diepen, maar ik hoop ook dat deel 4 gewoon in ontwikkeling is om daarmee het verhaal af te maken.

    Dat gezegd hebbende hoop ik wel dat dit geen full priced game wordt, want dan wacht ik echt op een hele goede aanbieding.

  5. #5
    Administrator Like-a-Bunny's Avatar
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    Quote Originally Posted by Michiel1986 View Post
    Wordt hier nou niet echt warm of koud van, beetje een verneuking van de franchise, diablo achtige bs plotseling no thx.
    Leer eens een beetje nuance te gebruiken joh.

    Misschien is het juist wel een hele goede stap. Na Darksiders twee was er een hele dikke kans dat de serie voor altijd begraven zou worden en met het matige deel drie (ook in de verkopen?) was ik daar weer een beetje bang voor. Dit zou nog wel eens de redding kunnen en zijn en eerlijk is eerlijk het ziet er lang zo slecht nog niet uit.
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  6. #6
    Hollow gamer Baukereg's Avatar
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    Als het in de richting gaat van die Lara Croft games (Guardian of Light en Temple of Osiris) met het gewoonlijke metroidvania-lite sausje dat we van Darksiders kennen, dan zie ik het eigenlijk wel goed komen.

    Maar het kleurenpalet doet wel heel erg Diabloesque aan.

  7. #7
    Member Overmind's Avatar
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    Het lijkt me best wel leuk eigenlijk, maar waar zijn Death en Fury? 4 player co-op met alle horse(wo)man kan natuurlijk dikke fun opleveren!

  8. #8
    Administrator Like-a-Bunny's Avatar
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  9. #9
    Administrator Like-a-Bunny's Avatar
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