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Thread: [Multi] Ancestors: The Humankind Odyssey

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    Administrator Like-a-Bunny's Avatar
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    [Multi] Ancestors: The Humankind Odyssey











    Ancestors: The Humankind Odyssey will be available on Steam one year after launch on other exclusive digital PC platforms.

    Ancestors: The Humankind Odyssey is a third-person open world survival game where you Explore, Expand, and Evolve to advance your clan to the next generation in this exhilarating new adventure from the creator of Assassin’s Creed.

    Embark on the most incredible odyssey known to humankind: human evolution. Spanning from 10 million to 2 million years ago, begin your journey, before us, in Neogene period Africa. Explore a beautiful yet ruthless world, from swinging through tree branches in the jungle to stalking prey across the golden savannah grasslands. Decide what attributes to learn and hone in order to pass down knowledge to future generations, from crafting tools to enhancing evasive tactics against predators. Just like real life, make sure to eat, drink, and sleep to stay alive and have the energy to face any danger that may come your way.

    Grow your clan and find strength in numbers as you progress through critical evolutionary stages of human evolution. Your choices will write your clan’s story and determine if you can survive your evolution.

    Key Features:

    • Explore Ruthless Africa: Explore the never-before-experienced world of Neogene Africa starting 10 million years ago at the dawn of humankind. From the tops of tree canopies overlooking lush jungles to the golden grasslands of the savannah, traverse a beautiful yet unforgiving landscape. For every breath-taking view, beware of the weather, predators, and other dangers that threaten your survival.
    • Expand Your Territory and Grow Your Clan: Increase your chances of survival by uniting new members of your species and giving birth to future generations. Control different clan members, form bonds to create families, and work together to intimidate predators during expeditions. Conquer fear as you explore unknown locations in order to expand your territory.
    • Evolve Through Multiple Generations: See the physical and intellectual evolution of the first hominids as you explore, learn, and survive. Spanning from 10 million to 2 million years ago, play as one of the first hominids and evolve over the course of millions of years during key stages in human evolution. Make crucial discoveries and hone physical abilities that will be passed down to future generations such as Ardipithecus ramidus and Australopithecus.
    • Choose How You Survive: Evolution was not written in stone. Your decisions shape how you will overcome obstacles, increase your species, and what knowledge will pass on to future generations. Focus on specific attributes or choose a more balanced approach to survival. Your clan’s ability to survive will be directly impacted by your choices, making each player’s experience unique.








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    Last edited by Like-a-Bunny; 12th June 2019 at 20:56.
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    Administrator Like-a-Bunny's Avatar
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    How 'Ancestors: The Humankind Odyssey' wants to simulate evolution
    The co-creator of 'Assassin's Creed' is going back to 10 million BC.




    One challenge with creating a game about the arc of human evolution is that the subject matter is almost limitlessly broad. With Ancestors: The Humankind Odyssey, creator Patrice Désilets is narrowing the time period down to between 10 million to 2 million BC. And boiling down the challenge to this:

    "Basically, I'm asking players the question: Hey homosapiens, think you're smart? Think you're the top? Can you survive like our ancestors did?"

    The overarching goal of the game is straightforward: roam neogene Africa and evolve to the Australopithecus (aka "Lucy"), going from "prey to predator," as Désilets puts it. The player's concerns are not necessarily establishing entire civilizations, but more primal needs like building a clan, having babies and learning how to navigate a brutal world. Yet within this broad goal, there is little guidance. It's a game of trial and error, much like natural selection.



    Désilets led the Assassin's Creed games as well as Prince of Persia: The Sands of Time before an acrimonious split from Ubisoft. Ancestors represents the first title from the 35-person studio he co-founded in 2014, Panache Digital Games. Out on August 27th on PC (with PS4 and Xbox One following in December), it's a third-person action-adventure game with plenty of tree climbing, but it's also a survival game.

    The challenge is trying to create the kind of jungle sandbox that encourages player exploration, while still placing them in a realistically unforgiving environment. The desperate battle to avoid extinction is not necessarily conducive to flights of fancy.

    Ancestors tries to have a light touch. There's no mini-map ("It's not about going from a little dot to another little dot," says Désilets) and no inventory (you hold what you have in two hands, or a member of your clan holds it for you). There is an "intelligence" system that scans surroundings for landmarks, but your attention can also be gently redirected by, say, the rising smoke from a crashed meteor. What incentivizes you to move forward are depleting food supplies, the desire to explore and outrunning predators -- the essentials of survival.

    There is still, however, a HUD, and a skill tree of neurons which visualizes your evolution. In Ancestors, you don't start the game knowing how to hold items in both hands. Without the right enzymes, you'll get sick eating an egg. As a baby primate in unfamiliar surroundings, you'll see phantoms all around and your viewpoint vignettes in fear.



    Désilets insists he doesn't want to tell players what to do in Ancestors. "I want the players to be curious. I want you to have a little bit of creativity in your adventure," he said. "You write all sorts of weird stories for yourself."

    The core idea Désilets keeps returning to is that he wants us to empathize with the creatures we used to be. A game that achieves this could make us feel small; in awe of the natural world, not to mention all the work it took to gradually conquer it and bend it to our will. He also hopes to show how similar we really are to our ancestors; how we're not so much smarter than them as we suspect. "It's in our DNA," Désilets said. "You relive that moment on the screen and you feel like 'oh, somehow I've been there.'"

    Désilets' goals are lofty but worth exploring through Ancestors. When we get to play it, getting to witness that basic sense of awe amidst the struggle to survive will probably be the ultimate test of whether the game works or not.
    bron
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    King in the North Tonne's Avatar
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    Take Two (via 'Private Division', hun subdivisie die 'indie' games uitgeeft), dus het is een (tijdelijke) Epic exclusive. Misschien de 2020 Steam kerstsale of Gamepass vermoed ik voor mij. If it doesn't suck salty primate balls
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