User Tag List

Results 1 to 6 of 6

Thread: [Multi] Outer Wilds

  1. #1
    Administrator Like-a-Bunny's Avatar
    Join Date
    Feb 2004
    Location
    Between Baker and Barstow
    Posts
    54,645
    Mentioned
    1255 Post(s)
    Tagged
    1 Thread(s)
    Gamer IDs

    Gamertag: LaB NL PSN ID: LaB_NL Steam ID: LikeaBunny

    [Multi] Outer Wilds









    Outer Wilds is an open world exploration action-adventure indie video game. In the game, the player-character finds themselves on a planet with only 22 minutes before the local sun goes supernova and kills them; the player continually repeats this 22-minute cycle by learning details that can help alter the outcome on later playthroughs. The game won the Seumas McNally Grand Prize and Excellence in Design at the 2015 Independent Games Festival Awards. It was originally developed by Team Outer Wilds, but is now being developed by actor Masi Oka's studio Mobius Digital with the members of Team Outer Wilds being hired into the studio. It was released in May 2019 for Microsoft Windows and Xbox One, and in October 2019 for PlayStation 4.

    Gameplay

    In Outer Wilds, the player-character is an astronaut that starts out camping on a planet near their rocket. Within 22 minutes of game time, the local sun will go supernova, ending the game, though the game will restart at the same point. Thus, the player is encouraged to explore the local solar system (referred to somewhat inaccurately as a "quirky and condensed galaxy") to learn how the astronaut got there, why the sun will go nova, the secrets of the Nomai, the alien race that had built this galaxy, and other information and secrets that can be used on the subsequent replays of the game to explore further. For example, in order to use the rocket, the player must guide the astronaut to a local observatory, where the launch codes are located. Once the player has done this once in one playthrough, that information will not change in subsequent ones, so on the next playthrough, the player can bypass the observatory and immediately launch the rocket with the known codes. Though the galaxy repeats the same 22 minutes each time the player starts the game, the galaxy will change over the course of that period, making some parts of planets accessible only at certain times; one example is a pair of planets orbiting so close to each other that sand from one planet is funnelled over to cover the other planet, making its surface inaccessible later in the 22 minute period.

    The player-character has health and oxygen meters, which are replenished when the character returns to the rocket. If the character's health or oxygen should run out, they will die, but respawn back on the home planet.

    Plot

    The Player takes the role of an alien space explorer preparing for their first solo flight. After touching a Nomai statue, the Player discovers they are trapped in a 22 minute time loop, with every loop resetting on the Player's death or the local sun exploding in a supernova. In order to solve this mystery, the Player begins exploring the solar system, uncovering artifacts and ruins left behind by the Nomai, an ancient and mysterious race that had once colonized the system.

    The Player eventually learns that the Nomai were obsessed with finding the "Eye of the Universe", the supposed center of the universe which is a massive quantum anomaly that supposedly has the power to stop the heat death of the universe. To this end, the Nomai built an orbital cannon to launch probes into the outer edges of the star system to find the Eye. In addition, they developed the Ash Twin Project, which leveraged their mastery of quantum physics to send information 22 minutes into the past via statues like the one the Player touched so they could more accurately predict the location of the Eye. However, the Nomai themselves were never able to achieve the full potential of the Ash Twin Project since sending information into the past would require a vast amount of energy that only a supernova could produce and they died out before they could figure out a way to artificially induce one. This explains why the Player is trapped in the 22 minute loop, since the supernova activates the Ash Twin Project, sending all of the information the Player learned back to their past self.

    Armed with this knowledge, the Player is able to discover the coordinates of the Eye and repairs a derelict Nomai vessel, warping to the Eye's location. Upon entering the Eye, the Player encounters quantum versions of the various characters they had befriended in their travels, and working together, they create a Big Bang, giving rise to a new universe. The full completion ending adds a scene showing that intelligent life begins to develop 14.3 billion years after the creation of the new universe.

    Development

    The development team at the 2015 Independent Games Festival, and Outer Wilds concept art
    Outer Wilds began as Alex Beachum's USC Interactive Media & Games Division master's thesis and grew into a full-production commercial release. He started the project in late 2012 for his yearlong thesis and "Advanced Game Project" assignment. Beachum had previously made a three-dimensional platformer out of Lego bricks as a kid, and was uninterested in a career in games until applying to the Interactive Media program. The original team members were University of Southern California, Laguna College of Art and Design, and Atlantic University College students.

    Beachum's original ideas were to recreate the Apollo 13 and 2001: A Space Odyssey "spirit of space exploration" in an uncontrollable environment, and to make an objective-less open world game where exploration would satiate the player's questions without feeling "aimless". Beachum took cues from The Legend of Zelda: The Wind Waker's non-player characters that would tell tales of distant lands as to entice the player to explore those areas for themselves. The game also uses the camping motif heavily, as Beachum himself is an avid backpacker, while also emphasizing that the player-character is far from his home and alone in this galaxy. Journalists have positively compared Outer Wilds's time loop mechanics to that of The Legend of Zelda: Majora's Mask; Beachum notes that in contrast to Majora's Mask the gameplay in Outer Wilds is less about trying to alter the causality of events, but instead to use the time loop in a diegetic manner on larger dynamic systems.

    Beachum's team started by working with "paper prototypes" and a "tabletop role-playing session" to brainstorm a narrative. The team built the game in the Unity3D game engine. They later wrote the game as a text adventure in Processing. After Beachum's graduation, the project hired members full-time to work towards a commercial release, with Beachum as creative director.

    As of March 2015, the game was in alpha release and available for free download from the developer's site. The development team were writing a central conceit into the game. No release date has been announced.

    Actor Masi Oka, who has had previous experience as a programmer and started the studio Mobius Digital to develop mobile games, had seen the demo of Outer Wilds during a demo day for the USC Interactive Media & Games groups. Oka saw the opportunity to expand his team and hired the entire team behind the game into his studio to help bring the title to development. The game became the first title to be supported on the new video game-centric crowdfunding site, Fig, launched in August 2015.

    In March 2018, Mobius announced it has received funding support from publisher Annapurna Interactive, and that the game was planned for release in 2018. Annapurna bought out the investment and rights from Fig, which ended up providing those investors a 220% return on their investment. In June 2018, Mobius also stated plans to release the game at launch for the Xbox One alongside the computer platforms. While the team had plans to release the game in 2018, they have had to delay the game until 2019.

    In May 2019, Mobius announced that the game's release for Windows users will be a timed-exclusive on the Epic Games Store, in exchanged for additional financial support. As it was originally announced that Fig backers would have received redemption keys on Steam for the game, some backers complained about the change; Linux users noted that as the Epic Games Store does not have a Linux-compatible front end, the change left them without any option.

    Outer Wilds was released on Windows on May 30, 2019, with the Xbox One releasing a day earlier on May 29, 2019. The PlayStation 4 version will be released on October 15, 2019.



















    Wikipedia
    Official
    Epic
    Microsoft
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  2. #2
    King in the North Tonne's Avatar
    Join Date
    Jul 2008
    Location
    Barger-Oosterveld
    Posts
    12,778
    Mentioned
    579 Post(s)
    Tagged
    0 Thread(s)
    Gamer IDs

    Gamertag: TheGreatTS PSN ID: Tonne_Boveld
    Staat al maanden op m'n Xbox one via gamepass. Nog niet aangeraakt
    "As God as my witness I will put you through that fucking wall!"
    - Frank Murphy

  3. #3
    Administrator Like-a-Bunny's Avatar
    Join Date
    Feb 2004
    Location
    Between Baker and Barstow
    Posts
    54,645
    Mentioned
    1255 Post(s)
    Tagged
    1 Thread(s)
    Gamer IDs

    Gamertag: LaB NL PSN ID: LaB_NL Steam ID: LikeaBunny
    Quote Originally Posted by Glory View Post


    https://blog.us.playstation.com/2019...s4-october-15/

    Is hier al een thread over? Ik kan hem niet vinden, maar de zoek functie is natuurlijk waardeloos.

    Aan superlatieven geen gebrek bij deze game, dus ik ben best wel hyped geraakt.
    Voilą. En volgens mij heeft @Baukereg ervaringen met de game.
    Bij mij was hij alweer een beetje van de radar geraakt, wat vaker met Epic exclusives gebeurt, maar ik ben even enthousiast.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  4. #4
    Hollow gamer Baukereg's Avatar
    Join Date
    May 2008
    Posts
    5,457
    Mentioned
    179 Post(s)
    Tagged
    0 Thread(s)
    Gamer IDs

    Steam ID: 76561198014917105
    Quote Originally Posted by Like-a-Bunny View Post
    Voilą. En volgens mij heeft @Baukereg ervaringen met de game.

  5. #5
    Administrator Like-a-Bunny's Avatar
    Join Date
    Feb 2004
    Location
    Between Baker and Barstow
    Posts
    54,645
    Mentioned
    1255 Post(s)
    Tagged
    1 Thread(s)
    Gamer IDs

    Gamertag: LaB NL PSN ID: LaB_NL Steam ID: LikeaBunny
    Ah jammer. Dan weet ik niet meer wie het wel was.
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  6. #6
    Member Glory's Avatar
    Join Date
    Jun 2004
    Location
    Amsterdam
    Posts
    8,410
    Mentioned
    87 Post(s)
    Tagged
    0 Thread(s)
    Gamer IDs

    PSN ID: Glory_nl Steam ID: GloryToTheDutch
    Quote Originally Posted by Like-a-Bunny View Post
    Voilą. En volgens mij heeft @Baukereg ervaringen met de game.
    Bij mij was hij alweer een beetje van de radar geraakt, wat vaker met Epic exclusives gebeurt, maar ik ben even enthousiast.
    Ik zou zweren dat ik een thread hierover heb langs zien komen, maar niet dus kennelijk.

    Maar goed ik ben erg benieuwd. Deze wordt zelfs getipt als GotY door sommigen, met inspiraties als Majora's Mask en Myst. Ik ben heel benieuwd.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •