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Thread: [PC] Noita - pixel rogue-like dungeon crawler met physics

  1. #1
    Senior Member Zebby's Avatar
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    [PC] Noita - pixel rogue-like dungeon crawler met physics




    Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.

    Noita is a physics-based rogue-lite, and rogue-lite games generally benefit from additional content updates. The game is also being made with a custom engine (Falling Everything Engine), and even though the game is fairly stable we haven't been able to test every permutation due to the highly emergent nature of the game. For the same reason we're really excited to see how the players will exploit the game systems.”


    Why Early Access?
    “TLDR: Right now Noita is already really fun to play and has dozens of hours of content. Early Access allows us to get important feedback to make the game even better.

    Approximately how long will this game be in Early Access?
    “We're currently estimating that the game would be in Early Access for about a year.”

    How is the full version planned to differ from the Early Access version?
    “The full version will be more polished and have more content. Essentially the full version will be a more refined version; there shouldn't be any drastic changes or fundamental differences. For example, the full version might have a larger variety of enemies/items/areas.”

    What is the current state of the Early Access version?
    “The game is playable and is polished to a nearly-finished state up to a certain point in the game's progression. Past that point game elements are a bit less polished. A functional final boss and ending exists, but they lack polish and testing.”

    Will the game be priced differently during and after Early Access?
    “Our plan is to release the Early Access version with a lower price, and we'll probably raise the price as we approach the full release.”

    How are you planning on involving the Community in your development process?
    “We're looking for feedback from players so that we can fix bugs, design issues and so on. We're interested in seeing how the gameplay experience changes as players get better at the game, and adjust the game to our best capability so that the experience stays interesting for both new and more experienced players.”




    bron

  2. #2
    Variation on a Dream LtPsycho's Avatar
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    PSN ID: LtPsycho Steam ID: Renquin
    Oeh, goede OP!
    Veel op stream van deze titel gezien, wacht zelf nog even met kopen want ik hoop op een Switch release

  3. #3
    Administrator Liquidje's Avatar
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    Steam ID: LiquidT
    Staat hier ook op de radar. Iemand die het ook werkelijk gespeeld heeft hier?
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

  4. #4
    Senior Member Zebby's Avatar
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    Quote Originally Posted by Liquidje View Post
    Staat hier ook op de radar. Iemand die het ook werkelijk gespeeld heeft hier?
    Bij een vriend kort gespeeld. Controls zijn wennen en mag nog wel wat aandacht hebben, vijanden zijn wisselend tussen erg dom en extreem, en je bent in het begin best even zoekende naar wat je allemaal kan doen met het bouwen van je skills. Als je echter wat hebt wat werkt is het heel tof. Kracht zit zeker in die combinaties + de physics, als je puur op zoek gaat naar het optimale en dat negeert verlies je wel veel van wat het spel zo leuk maakt. Maar goed, in welke roguelike is dat niet.

  5. #5
    BAUKE IS ME Baukereg's Avatar
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    Steam ID: 76561198014917105
    Eerst maar eens kijken hoe de game door early access komt.

  6. #6
    Administrator Like-a-Bunny's Avatar
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    Gamertag: LaB NL PSN ID: LaB_NL Steam ID: LikeaBunny
    Goede OP @Zebby !
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

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