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Thread: [Multi] Back 4 Blood

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    [Multi] Back 4 Blood

    Van de makers van Left 4 Dead.

    WARNER BROS. INTERACTIVE ENTERTAINMENT AND TURTLE ROCK STUDIOS ANNOUNCE “BACK 4 BLOOD”

    Next-gen Co-operative FPS from Zombie Video game Visionaries to Propel Beloved Genre Forward

    BURBANK, CA – March 14, 2019 – Warner Bros. Interactive Entertainment and Turtle Rock Studios today announced Back 4 Blood, from the creators and development team behind the critically acclaimed, co-op phenomenon Left 4 Dead. Back 4 Blood is designed from the ground-up as an original, premium title and marries the best of what made the co-op zombie shooter so successful with new features and state-of-the-art technology.

    “We are thrilled to partner with the proven Turtle Rock Studios team on Back 4 Blood to advance the co-op zombie genre forward with innovative multiplayer gameplay,” said David Haddad, President, Warner Bros. Interactive Entertainment. “The talented team at Turtle Rock has been developing amazing games together for a long time, and this is a great opportunity to work with them to create a new gaming universe built specifically with the large co-op zombie shooter community in mind.”

    “It’s hard to overstate what an awesome opportunity this is. We get to return to a genre that was born in our studio with over ten years of additional experience and zombie ideas racked up in our brains,” said Chris Ashton, Co-founder and Design Director, Turtle Rock Studios. “We also have some of the best teammates in the business at WBIE who understand our development process and are equally committed to our player-first mentality. We love being able to announce, so we can start working with the community right away.”

    “We are not resting on any past laurels. Our goal is to take all we’ve learned and push forward. We know that’s a tall order,” said Phil Robb, Co-founder and Creative Director, Turtle Rock Studios. “We’re growing the team considerably because we’re stepping up to the biggest challenge in this studio’s history. We know this title has to stand out and we fully intend to make that happen.”

    For more information on Back 4 Blood, please read the FAQ 19.
    https://talk.turtlerockstudios.com/t...4-blood/112397


  2. #2
    Would you kindly? Exclusive's Avatar
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    Afwachten dit. Natuurlijk was Left 4 Dead top maar ze vergeten voor het gemak dat hetzelfde team later Evolve heeft gemaakt.

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    Quote Originally Posted by Exclusive View Post
    Afwachten dit. Natuurlijk was Left 4 Dead top maar ze vergeten voor het gemak dat hetzelfde team later Evolve heeft gemaakt.
    Het concept was erg gelimiteerd, maar verder was er weinig mis met Evolve?
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    Quote Originally Posted by Like-a-Bunny View Post
    Het concept was erg gelimiteerd, maar verder was er weinig mis met Evolve?
    Denk dat de meeste mensen moeite hadden met het verdienmodel van de game. Voornamelijk de nieuwste monsters/personages die het "beste" waren (en 15 euro het stuk volgens mij)
    Warner Bros is niet echt een bedrijf wat hier aan "de juiste kant" staat van de lootbox/dlc/microtransactions.

    Maar goed, gewoon afwachten en kijken. Kan het altijd niet kopen

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    Administrator Like-a-Bunny's Avatar
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    Quote Originally Posted by Geops View Post
    Denk dat de meeste mensen moeite hadden met het verdienmodel van de game. Voornamelijk de nieuwste monsters/personages die het "beste" waren (en 15 euro het stuk volgens mij)
    Warner Bros is niet echt een bedrijf wat hier aan "de juiste kant" staat van de lootbox/dlc/microtransactions.
    Oh mee eens. Dat was absoluut niet fraai en het heeft de game (deels) ook de nek omgedraaid. Maar bang zijn dat de ontwikkelaar geen goede game neer weet te zetten op basis van wat Evolve heeft laten zien is m.i. geen issue.
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    En ze zullen er ook wel van geleerd hebben (lijkt mij).

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    King in the North Tonne's Avatar
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    Gamertag: TheGreatTS PSN ID: Tonne_Boveld
    Dat dacht ik ook van Bioware....

    Ik kijk deze kat wel uit de boom.
    "As God as my witness I will put you through that fucking wall!"
    - Frank Murphy

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    Ik neem aan dat de meeste druk voor het stukje Lootboxes en high priced DLC bij de uitgever vandaan komt. Kan mij niet voorstellen dat de developers er bijzonder veel mee opschieten. Je ziet vaak ook dezelfde type DLC/Lootmeuk bij dezelfde uitgevers vandaan komen.

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    Quote Originally Posted by Geops View Post
    Ik neem aan dat de meeste druk voor het stukje Lootboxes en high priced DLC bij de uitgever vandaan komt. Kan mij niet voorstellen dat de developers er bijzonder veel mee opschieten. Je ziet vaak ook dezelfde type DLC/Lootmeuk bij dezelfde uitgevers vandaan komen.
    Nou dan ben je lekker met Warner Bros. Kan me nog wel een debacle met Shadow of War herinneren.

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    GameRadar heeft 2 weken terug alles opgesomd wat er tot nu toe bekend is. En de game zal ongetwijfeld over een week op de E3 te zien zijn.

    Everything you need to know about Back 4 Blood: Release date, Microtransactions, and more

    Turtle Rock Studio's upcoming co-op zombie shooter will be a spiritual successor to the Left 4 Dead series



    Ever since Left 4 Dead 2 was released back in 2009, fans of the co-op zombie shoot-em-up fest have been hoping for more, and happily the studio behind it have finally answered our prayers with the announcement of a spiritual successor to the series, Back 4 Blood. Turtle Rock Studios and Warner Bros. Interactive Entertainment officially revealed Back 4 Blood just a short while ago in March, and Left 4 Dead fans everywhere felt their zombie killing hearts soar. As a spiritual successor to Left 4 Dead rather than a sequel, Turtle Rock have said it is an entirely new IP that will be a “co-op zombie FPS” of a similar vein. So while it’s not actually Left 4 Dead 3, it’ll have a lot of familiar elements.

    In an FAQ post about Back 4 Blood, the community manager answered a series of questions about the title, but a lot of information has yet to be revealed. What we do know is that it be a “premium AAA title” that will utilise everything the studio has learnt from developing previous games such as Left 4 Dead and Evolve: “We are going back to our roots and at the same time innovating on them. We know we have some big shoes to fill, but we’re going all out to surpass everything we’ve done before.” Back 4 Blood is being made in Unreal Engine 4, and given how far game development has come since we saw Left 4 Dead 2, it’ll be exciting to see how the next-gen zombie fest from the studio will turn out.

    Below you find all the information you need to know about Turtle Rock’s exciting new IP, including which platforms it will be on, when it could potentially be released, and much more.

    The Back 4 Blood release date hasn't been announced, but it might not be so far off



    On Turtle Rock’s Discord channel, fans were speculating about what stage in development the game is currently at, and the community manager responded by saying, “we’ve said a couple times already that we play the game everyday”. If it’s at a playable stage already, the release of the zombie FPS might not be so far off, but it is common practice to test out the game and rework it throughout the development process. The first whiff of news that surfaced came in the form of a job listing back in June last year for a new “action title”. Since we don’t know how long it’s been in development for, it’s impossible to accurately guess, but it’s not so outlandish to bank on a release in the latter part of next year. Still, since a lot of details about Back 4 Blood are being kept close to the studio’s chest, and Turtle Rock have described it as a “hugely ambitious project”, we're likely to be in for a bit of a wait yet. Only time will tell.

    The first Back 4 Blood trailer has yet to surface



    So far we haven’t seen a trace of concept art or a Back 4 Blood trailer, and given that it was only announced a short while ago, it’s difficult to say if we’ll be getting a glimpse of Back 4 Blood anytime soon. Of course, it’s not out of the question that we may see something in the near future - especially given that big gaming events are on the horizon. The studio has also promised to deliver more news very soon, so our first look at the multiplayer FPS could be right around the corner.

    Back 4 Blood will be on PC, Xbox One, and PS4, but it could come to Switch too



    In the FAQ, the studio confirmed Back 4 Blood is set to hit PC, Xbox One, and PS4 upon release. But folk hoping to pick it up on their Switch shouldn’t feel too disappointed just yet. After confirming which platforms it will be hitting, the FAQ also states that: “more possibilities aren’t out of the question.” So it’s very possible that a Switch version hasn’t been written off yet.

    Back 4 Blood will be like Left 4 Dead but with lots of new features



    As a spiritual successor to Left 4 Dead, Back 4 Blood will still see you shooting up a lot zombies, but it also promises to build on that with lots of new features that will set the new IP apart. In the FAQ the community manager wrote: “you’ll be able to shoot up a lot of zombies like in Left 4 Dead, but there’s a whole lot of new stuff in Back 4 Blood which makes it unique”. The studio is still keeping very quiet about these new features, but it has confirmed it will not be a battle royale game and will include PVP and a campaign.

    Left 4 Dead included several different modes, like Survival, Scavenge and the competitive mode Versus. On April 1, Turtle Rock tweeted out a picture with a white board that had all sorts of silly game-play features and said “only one of these things is confirmed” in Back 4 Blood. You can just make out that playable “mutations” zombies is listed with a tick beside it, and it later appeared on the FAQ. Mutations were essentially modified playable modes, so it'll be interesting to see what's on offer.

    Back 4 Blood will be set in an entirely new game universe



    Warner Bros. Interactive Entertainment president David Haddad spoke about the multiplayer FPS in a news release in March, saying that the publisher is excited to “create a new gaming universe build specifically with the large co-op Zombie shooter community in mind.” Since it’s not a sequel, it was a given that’d it make a departure away from setting in the Left 4 Dead games. But we can’t but wonder how far it’ll stray from the settings in America and it if will include any subtle nods or easter eggs to Left 4 Dead.

    Back 4 Blood could have paid post-launch content



    Microtransactions have become more of a concern for players when it comes to the release of a new multiplayer game. As such, Turtle Rock did make mention of the topic in its FAQ, saying there could be additional paid for content after release, but it's currently focusing on the base game before thinking ahead to any sort of DLC: “Right now, we’re focusing on making the best, most fun and exciting game we can. We’ll figure out the post-launch stuff later, but if we do have paid post-launch content, like microtransactions, we want to do something that the community feels good about.”
    https://www.gamesradar.com/back-4-blood-guide/

    Zou een mod trouwens even de topictitel kunnen aanpassen? [MULTI] lijkt namelijk wat toepasselijker.
    Last edited by Night's Cavalry; 4th June 2019 at 15:38.
    'In war, truth is the first casualty.'

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    Administrator Rappa's Avatar
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    Quote Originally Posted by Gaunter O'Dimm View Post

    Zou een mod trouwens even de topictitel kunnen aanpassen? [MULTI] lijkt namelijk wat toepasselijker.
    Done!
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    Dus dit is eigenlijk gewoon L4D3?

    Maar dan zonder Valve.

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    Quote Originally Posted by macc View Post
    Dus dit is eigenlijk gewoon L4D3?

    Maar dan zonder Valve.
    Yep En da's maar goed ook, ik verwacht persoonlijk niets meer van Valve. Hun laatste 3 games zijn uit 2011, 2012 en 2013...

    En:

    On January 10, 2008, before the release of Left 4 Dead, Valve Corporation announced that it had purchased Turtle Rock in an effort to expand the company's console market. Gabe Newell, founder and president of Valve Corporation, added that it was an easy decision for the company to make, as they had high expectations for Left 4 Dead and considered themselves having a long-term relationship with Turtle Rock. After being acquired by Valve, Turtle Rock served as Valve's in-house satellite development team, and was renamed Valve South.

    With the establishment of Valve South, nine to eleven employees moved to work at Valve's headquarters in Seattle. After their departure, Valve felt that the size of the team at Valve South was too small to allow it to operate as a triple A studio, and that coordination between the two studios was difficult as they were physically far apart from each other. Meanwhile, Turtle Rock felt that the team's communication with Valve was lacking, and they were dissatisfied with "Valve Time" and the slow progression of projects. As a result, Newell proposed that Turtle Rock to be split from Valve, and that Valve South be shut down after the shipment of Left 4 Dead. Valve retained the rights to the Left 4 Dead franchise, while allowing the name "Turtle Rock" and its logo to be used again by the original team. This news was later confirmed by Doug Lombardi of Valve on June 3, 2009.
    @Rappa

    Thanks!
    Last edited by Night's Cavalry; 4th June 2019 at 15:55.
    'In war, truth is the first casualty.'

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    Last edited by Night's Cavalry; 11th December 2020 at 01:55.

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    Het had ook best L4D3 mogen heten wat mij betreft.
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    Administrator Like-a-Bunny's Avatar
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    Administrator Like-a-Bunny's Avatar
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    Ik heb hier stiekem echt wel zijn in trouwens. Mooie coopkandidaat voor hier?
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  18. #18
    Variation on a Dream LtPsycho's Avatar
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    Quote Originally Posted by Like-a-Bunny View Post
    Ik heb hier stiekem echt wel zijn in trouwens. Mooie coopkandidaat voor hier?
    Ik wacht nog heel even af hoe zwaar de jumpscares zijn, maar dit klinkt leuk

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    22 juni 2021

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    Administrator Like-a-Bunny's Avatar
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    Best wel zin in.

    Tenminste, als meer lui hem hier oppikken.
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    Administrator Like-a-Bunny's Avatar
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    Ik ga deze game echt zo kansloos veel spelen Ik vond de beta ook al echt geweldig terwijl er intussen zoveel verbeterd is nav. alle feedback e.d.

    Met de deluxe edition kun je overigens 4 dagen eerder aan de slag (deze bevat ook de season pass).

    Oh en crossplay werkt echt perfect dus mocht je nog twijfelen voor welke systeem je gaat: Ga gewoon voor je favoriet want je kunt met iedereen samenspelen. Er is zelfs een in-game friendslist die feitelijk voor crossplay bedoeld is.

    En mochten mensen het nog gemist heben: Dit is een day one Xbox Game Pass (console) titel.
    Last edited by Night's Cavalry; 15th September 2021 at 13:48.

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    Back 4 Blood is the best feeling FPS on console I've played in ages
    I'm sure auto-aim and aim-assist haters will think otherwise, but it just feels great to play.


    I don't pretend to be great at shooters, but I do enjoy them for the most part. I was a huge fan of Left 4 Dead, the four-player co-op, zombie shooter, so Turtle Rock and Warner Bros' spiritual successor, the four-player co-op, zombie shooting Back 4 Blood, had me very interested. I didn't play the beta, so went into the final game not really knowing what I was in for.

    And what I was in for, it turns out, is an FPS that controls superbly on console. I'm playing on Xbox Series X, with a standard Xbox Series controller, and I'm taking down the zombies (the game calls them Ridden, before someone jumps in to correct me) faster than Scrooge took down his Christmas decorations.

    It all comes down to how the guns feel when using the console controller. With auto-aim on and aim-down-sight snap to target on, the whole thing just clicks. And while those assists are on (by default), it doesn't feel too strong. The feeling is almost like being at one with the guns, rather than having a heavy hand wrestle the controls from you. It's how it should be.

    Of course, on PC this isn't needed if you're at all experienced with the kind of quick precision a mouse can offer, but on console there's no shame in it. I'm all for assists that make things more fun. Why struggle when there are options available to you? Who cares if someone on Twitter decides you aren't good enough to play an FPS. Quite frankly, screw them.


    The gunplay feels really good on console, which I was worried about.

    It's worth noting that the assists here don't turn Back 4 Blood into a GTA-style shooter. It's not an aim-lock; you still need to aim. And it's still very, very possible to miss and get overrun. In fact, I'd say the key to lots of Back 4 Blood, at least during my first few hours with it, is often crowd control. Dealing with the odd Ridden is pretty simple, but it's when a horde comes at you that things become tough.

    That's all I've got to say, really. Some shooters on console end up falling on either end of the aiming spectrum. You either can't aim for shit or you could let a hamster play and get more or less the same results. Turtle Rock has got it spot on. As an often awkward, bearded, geek man, I can't say this very often, but Back 4 Blood is doing an awesome job of making me feel like a badass.

    Back 4 Blood is out now if you buy the Deluxe or Ultimate Edition, but on October 12 for everyone else, when it also comes to Game Pass for console, PC, and Cloud. For more upcoming games, head over to our video game release dates page.

    Disclaimer: Tested on Xbox Series X. A copy of the game was provided by the publisher.
    bron
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    Senior Member Obsidian's Avatar
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    Game staat op gamepass. Gaat iemand anders hier het ook spelen? Het is crossplatform.

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    Administrator Like-a-Bunny's Avatar
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    Quote Originally Posted by Obsidian View Post
    Game staat op gamepass. Gaat iemand anders hier het ook spelen? Het is crossplatform.
    Probeer hem binnen te hengelen, maar met mijn mini-internet hier is dat een beste opgave blijkbaar.
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  26. #26
    nóg een 'Bram' One_Eight_Se7en's Avatar
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    Gamertag: BramKocken PSN ID: OneEightSe7en_NL Steam ID: BramK
    Juh, een Left4Dead refresh is altijd geinig

    Straks maar ff aanslingeren. Iemand vanavond op Discord eventueel?

  27. #27
    Senior Member Obsidian's Avatar
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    Ik kom wel online! Rond 20:00?

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    Misschien dat ik ook aanhaak.
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  29. #29
    nóg een 'Bram' One_Eight_Se7en's Avatar
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    Download is tijdens de lunch aangezet, zal wel klaar zijn tegen die tijd!

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    Gisteren zelf een uurtje solo gespeeld. Draait als een zonnetje! Maar of dit iets is dat ik veel ga spelen...waarschijnlijk niet.
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  31. #31
    nóg een 'Bram' One_Eight_Se7en's Avatar
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    Probeerde het net in de lunch nog ff aan te slingeren maar loop nu niet lekker met QuickPlay enzo.

    Word na 1-2min uit elke server gedisconnect.

    Even laten rijpen nog, qua bugs

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    Gamertag: Rappa1985 PSN ID: Rappa1985 Steam ID: Rappa1985
    Vragen? Stuur een mailtje naar info@liquidbunny.nl of spreek me aan op Steam.

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